Overworld map loading
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@@ -23,6 +23,11 @@ func _ready() -> void:
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questObjectiveList.item_selected.connect(_onQuestObjectiveSelected)
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QUEST.questUpdated.connect(_onQuestUpdated)
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func _exit_tree() -> void:
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questList.item_selected.disconnect(_onQuestSelected)
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closeButton.pressed.disconnect(_onCloseClicked)
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questObjectiveList.item_selected.disconnect(_onQuestObjectiveSelected)
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QUEST.questUpdated.disconnect(_onQuestUpdated)
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func setQuest(questKey = null):
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if questKey == null || questKey == -1:
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