Godot 4.5.1
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@@ -4,12 +4,12 @@ class_name SettingsMenu extends Control
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@export var tabControls:Array[Control]
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func _ready() -> void:
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tabs.tab_changed.connect(onTabChanged)
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onTabChanged(tabs.current_tab)
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tabs.tab_changed.connect(onTabChanged)
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onTabChanged(tabs.current_tab)
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func onTabChanged(tabIndex:int) -> void:
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for control in tabControls:
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control.visible = false
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if tabIndex >= 0 and tabIndex < tabControls.size():
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tabControls[tabIndex].visible = true
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for control in tabControls:
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control.visible = false
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if tabIndex >= 0 and tabIndex < tabControls.size():
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tabControls[tabIndex].visible = true
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