Godot 4.5.1
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@@ -4,16 +4,16 @@ class_name PauseMenu extends Control
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@export var SETTINGS:PauseSettings
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func _ready() -> void:
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close()
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close()
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func isOpen() -> bool:
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return visible
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return visible
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func open() -> void:
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visible = true
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MAIN.open()
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visible = true
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MAIN.open()
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func close() -> void:
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visible = false
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MAIN.close()
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SETTINGS.close()
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visible = false
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MAIN.close()
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SETTINGS.close()
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