Godot 4.5.1
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@@ -6,13 +6,13 @@ class_name MainMenu extends Control
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@export_file("*.tscn") var newGameScene:String
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func _ready() -> void:
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btnNewGame.pressed.connect(onNewGamePressed)
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btnSettings.pressed.connect(onSettingsPressed)
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btnNewGame.pressed.connect(onNewGamePressed)
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btnSettings.pressed.connect(onSettingsPressed)
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func onNewGamePressed() -> void:
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SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
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OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
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SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
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OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
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func onSettingsPressed() -> void:
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print("Settings button pressed")
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settingsMenu.isOpen = true
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print("Settings button pressed")
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settingsMenu.isOpen = true
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