Godot 4.5.1

This commit is contained in:
2025-12-14 22:43:11 +10:00
parent 5805ac2260
commit 4dd1ce64f5
433 changed files with 2922 additions and 585 deletions

View File

@@ -3,28 +3,28 @@ class_name PauseSingleton extends Node
var cutscenePaused:bool = false
func cutscenePause() -> void:
cutscenePaused = true
cutscenePaused = true
func cutsceneResume() -> void:
cutscenePaused = false
cutscenePaused = false
func isMovementPaused() -> bool:
if cutscenePaused:
return true
if cutscenePaused:
return true
if !UI.TEXTBOX.isClosed:
return true
if !UI.TEXTBOX.isClosed:
return true
if UI.PAUSE.isOpen():
return true
if UI.PAUSE.isOpen():
return true
if OVERWORLD.isMapChanging():
return true
return false
if OVERWORLD.isMapChanging():
return true
return false
func menuPause() -> void:
if UI.PAUSE.isOpen():
UI.PAUSE.close()
else:
UI.PAUSE.open()
if UI.PAUSE.isOpen():
UI.PAUSE.close()
else:
UI.PAUSE.open()