Godot 4.5.1
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@@ -2,6 +2,6 @@
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class_name PlayerMovement extends "res://entity/EntityMovement.gd"
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func canMove() -> bool:
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if PAUSE.isMovementPaused():
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return false
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return true
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if PAUSE.isMovementPaused():
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return false
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return true
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