Godot 4.5.1

This commit is contained in:
2025-12-14 22:43:11 +10:00
parent 5805ac2260
commit 4dd1ce64f5
433 changed files with 2922 additions and 585 deletions

View File

@@ -10,18 +10,18 @@ const CAMERA_PIXEL_SCALE = 1.0
var angle = 0.0
func _process(delta: float) -> void:
if !camera || !target:
return
# Follow target
# camera.global_transform.origin = target.global_transform.origin
if !camera || !target:
return
# Follow target
# camera.global_transform.origin = target.global_transform.origin
# # Spin around origin.
# var rotation_speed = 1 # Radians per second
# angle += rotation_speed * delta
# var radius = 3.0
# var offset = Vector3(radius * sin(angle), 2.0, radius * cos(angle))
# camera.global_transform.origin += offset
# # Spin around origin.
# var rotation_speed = 1 # Radians per second
# angle += rotation_speed * delta
# var radius = 3.0
# var offset = Vector3(radius * sin(angle), 2.0, radius * cos(angle))
# camera.global_transform.origin += offset
# # Look at target
# camera.look_at(target.global_transform.origin, Vector3.UP)
# # Look at target
# camera.look_at(target.global_transform.origin, Vector3.UP)