Godot 4.5.1
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@@ -6,29 +6,29 @@ class_name NPC extends CharacterBody3D
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# NPC Movement Accessors
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@export var walkSpeed:float:
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set(value):
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if _movement:
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_movement.walkSpeed = value
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get:
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if _movement:
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return _movement.walkSpeed
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return 0
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set(value):
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if _movement:
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_movement.walkSpeed = value
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get:
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if _movement:
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return _movement.walkSpeed
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return 0
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@export var runSpeed:float:
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set(value):
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if _movement:
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_movement.runSpeed = value
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get:
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if _movement:
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return _movement.runSpeed
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return 0
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set(value):
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if _movement:
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_movement.runSpeed = value
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get:
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if _movement:
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return _movement.runSpeed
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return 0
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# NPC Interact Accessors
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@export var interactType:NPCInteract.InteractType:
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set(value):
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if _interact:
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_interact.interactType = value
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get:
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if _interact:
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return _interact.interactType
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return NPCInteract.InteractType.NONE
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set(value):
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if _interact:
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_interact.interactType = value
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get:
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if _interact:
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return _interact.interactType
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return NPCInteract.InteractType.NONE
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