scene stuff
This commit is contained in:
@@ -1,3 +1,62 @@
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[gd_scene format=3 uid="uid://w1q5eoiejmy3"]
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[gd_scene load_steps=2 format=3 uid="uid://w1q5eoiejmy3"]
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[ext_resource type="Script" uid="uid://cak4lch21nq30" path="res://scripts/Scenes/MainMenuScene.gd" id="1_yqorp"]
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[node name="MainMenu" type="Node3D"]
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script = ExtResource("1_yqorp")
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
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layout_mode = 1
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_right = 171.0
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="UI/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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[node name="Overworld" type="Button" parent="UI/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Prototype Overworld"
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[node name="MapDropdown" type="OptionButton" parent="UI/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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selected = 0
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item_count = 1
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popup/item_0/text = "TEST_MAP"
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popup/item_0/id = 0
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[node name="Quests" type="Button" parent="UI/VBoxContainer"]
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layout_mode = 2
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text = "Prototype Quests
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"
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[node name="Cutscene" type="Button" parent="UI/VBoxContainer"]
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layout_mode = 2
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text = "Prototype Cutscene"
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[node name="Cooking" type="Button" parent="UI/VBoxContainer"]
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layout_mode = 2
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text = "Prototype Cooking
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"
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[node name="Battle" type="Button" parent="UI/VBoxContainer"]
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layout_mode = 2
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text = "Prototype Battle
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"
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[connection signal="pressed" from="UI/VBoxContainer/HBoxContainer/Overworld" to="." method="_on_Overworld_pressed"]
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[connection signal="pressed" from="UI/VBoxContainer/Quests" to="." method="_on_Quests_pressed"]
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[connection signal="pressed" from="UI/VBoxContainer/Cutscene" to="." method="_on_Custscene_pressed"]
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[connection signal="pressed" from="UI/VBoxContainer/Cooking" to="." method="_on_Cooking_pressed"]
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[connection signal="pressed" from="UI/VBoxContainer/Battle" to="." method="_on_Battle_pressed"]
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://tmbx2kit0jyq"]
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[ext_resource type="Script" uid="uid://pcncoc6wum4q" path="res://scripts/Scenes/OverworldScene.gd" id="1_yv6j0"]
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[ext_resource type="PackedScene" uid="uid://dx6fv8n4jl5ku" path="res://scenes/Maps/SomeMap.tscn" id="4_8dvtu"]
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[ext_resource type="PackedScene" uid="uid://dx6fv8n4jl5ku" path="res://scenes/Maps/TestMap.tscn" id="4_8dvtu"]
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[node name="Overworld" type="Node3D"]
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script = ExtResource("1_yv6j0")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://iibqlagufwhm"]
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[gd_scene load_steps=11 format=3 uid="uid://iibqlagufwhm"]
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[ext_resource type="Script" uid="uid://cj8athi16655p" path="res://scripts/System/Systems.gd" id="1_uen2c"]
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[ext_resource type="Script" uid="uid://d2b7r3t5ownc5" path="res://scripts/System/CutsceneSystem.gd" id="2_sf62c"]
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@@ -9,9 +9,11 @@
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[ext_resource type="Script" uid="uid://mr6i8copcn37" path="res://scripts/System/BattleSystem.gd" id="7_miqgj"]
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[ext_resource type="Script" uid="uid://drcaiuyla2psa" path="res://scripts/System/CookingSystem.gd" id="7_nou1j"]
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[ext_resource type="Script" uid="uid://bbd8gcx6byjhf" path="res://scripts/System/SceneSystem.gd" id="9_budbk"]
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[ext_resource type="Script" uid="uid://btowswycywrgc" path="res://scripts/System/OverworldSystem.gd" id="10_56i3s"]
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[node name="Systems" type="Node"]
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script = ExtResource("1_uen2c")
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metadata/_custom_type_script = "uid://cj8athi16655p"
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[node name="Cutscene" type="Node" parent="."]
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script = ExtResource("2_sf62c")
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@@ -36,3 +38,6 @@ script = ExtResource("7_miqgj")
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[node name="Scene" type="Node" parent="."]
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script = ExtResource("9_budbk")
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[node name="Overworld" type="Node" parent="."]
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script = ExtResource("10_56i3s")
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21
scripts/Scenes/MainMenuScene.gd
Normal file
21
scripts/Scenes/MainMenuScene.gd
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@@ -0,0 +1,21 @@
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class_name MainMenuScene extends Node3D
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var mapDropdown:OptionButton
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func _ready() -> void:
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mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
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func _on_Overworld_pressed():
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print("Overworld pressed")
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func _on_Quests_pressed():
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print("Quests pressed")
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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func _on_Cooking_pressed():
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print("Cooking pressed")
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func _on_Battle_pressed():
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print("Battle pressed")
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1
scripts/Scenes/MainMenuScene.gd.uid
Normal file
1
scripts/Scenes/MainMenuScene.gd.uid
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@@ -0,0 +1 @@
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uid://cak4lch21nq30
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@@ -7,4 +7,4 @@ var systems:Systems;
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func _ready() -> void:
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print("Game started");
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systems = $Systems;
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systems.SCENE.setScene(SceneSystem.DawnScene.OVERWORLD);
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systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);
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14
scripts/System/OverworldSystem.gd
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14
scripts/System/OverworldSystem.gd
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@@ -0,0 +1,14 @@
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class_name OverworldSystem extends Node
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enum Map {
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TEST_MAP
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};
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var MAPS = [
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"res://scenes/Maps/TestMap.tscn"
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];
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var currentMap:String = "";
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func setMap(map:Map):
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pass
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1
scripts/System/OverworldSystem.gd.uid
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1
scripts/System/OverworldSystem.gd.uid
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@@ -0,0 +1 @@
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uid://btowswycywrgc
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@@ -3,13 +3,14 @@ const MainMenu = preload("res://scenes/MainMenu.tscn");
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const OverworldScene = preload("res://scenes/Meta/Overworld.tscn");
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enum DawnScene {
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INITIAL,
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MAIN_MENU,
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OVERWORLD,
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BATTLE,
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COOKING
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};
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var scene:DawnScene = DawnScene.OVERWORLD;
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var scene:DawnScene = DawnScene.INITIAL;
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func getMainMenuScene():
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return get_tree().current_scene.get_node("MainMenu");
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@@ -7,6 +7,7 @@ const PauseSystem = preload("res://scripts/System/PauseSystem.gd");
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const BattleSystem = preload("res://scripts/System/BattleSystem.gd");
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const CookingSystem = preload("res://scripts/System/CookingSystem.gd");
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const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
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const OverworldSystem = preload("res://scripts/System/OverworldSystem.gd");
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var ITEM:ItemSystem;
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var CUTSCENE:CutsceneSystem;
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@@ -16,6 +17,7 @@ var PAUSE:PauseSystem;
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var BATTLE:BattleSystem;
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var COOKING:CookingSystem;
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var SCENE:SceneSystem;
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var OVERWORLD:OverworldSystem;
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func _ready():
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ITEM = $Item;
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@@ -26,6 +28,4 @@ func _ready():
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BATTLE = $Battle;
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COOKING = $Cooking;
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SCENE = $Scene;
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func _process(delta):
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pass
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OVERWORLD = $Overworld;
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