scene stuff
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21
scripts/Scenes/MainMenuScene.gd
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21
scripts/Scenes/MainMenuScene.gd
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@@ -0,0 +1,21 @@
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class_name MainMenuScene extends Node3D
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var mapDropdown:OptionButton
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func _ready() -> void:
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mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
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func _on_Overworld_pressed():
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print("Overworld pressed")
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func _on_Quests_pressed():
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print("Quests pressed")
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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func _on_Cooking_pressed():
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print("Cooking pressed")
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func _on_Battle_pressed():
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print("Battle pressed")
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1
scripts/Scenes/MainMenuScene.gd.uid
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1
scripts/Scenes/MainMenuScene.gd.uid
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@@ -0,0 +1 @@
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uid://cak4lch21nq30
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@@ -7,4 +7,4 @@ var systems:Systems;
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func _ready() -> void:
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print("Game started");
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systems = $Systems;
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systems.SCENE.setScene(SceneSystem.DawnScene.OVERWORLD);
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systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);
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