scene stuff

This commit is contained in:
2025-05-05 19:27:19 -05:00
parent 7106469bd1
commit 43487bb448
11 changed files with 110 additions and 8 deletions

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@@ -0,0 +1,21 @@
class_name MainMenuScene extends Node3D
var mapDropdown:OptionButton
func _ready() -> void:
mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
func _on_Overworld_pressed():
print("Overworld pressed")
func _on_Quests_pressed():
print("Quests pressed")
func _on_Custscene_pressed():
print("Cutscene pressed")
func _on_Cooking_pressed():
print("Cooking pressed")
func _on_Battle_pressed():
print("Battle pressed")

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@@ -0,0 +1 @@
uid://cak4lch21nq30

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@@ -7,4 +7,4 @@ var systems:Systems;
func _ready() -> void:
print("Game started");
systems = $Systems;
systems.SCENE.setScene(SceneSystem.DawnScene.OVERWORLD);
systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);