scene stuff

This commit is contained in:
2025-05-05 19:27:19 -05:00
parent 7106469bd1
commit 43487bb448
11 changed files with 110 additions and 8 deletions

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@@ -0,0 +1,21 @@
class_name MainMenuScene extends Node3D
var mapDropdown:OptionButton
func _ready() -> void:
mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
func _on_Overworld_pressed():
print("Overworld pressed")
func _on_Quests_pressed():
print("Quests pressed")
func _on_Custscene_pressed():
print("Cutscene pressed")
func _on_Cooking_pressed():
print("Cooking pressed")
func _on_Battle_pressed():
print("Battle pressed")

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@@ -0,0 +1 @@
uid://cak4lch21nq30

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@@ -7,4 +7,4 @@ var systems:Systems;
func _ready() -> void:
print("Game started");
systems = $Systems;
systems.SCENE.setScene(SceneSystem.DawnScene.OVERWORLD);
systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);

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@@ -0,0 +1,14 @@
class_name OverworldSystem extends Node
enum Map {
TEST_MAP
};
var MAPS = [
"res://scenes/Maps/TestMap.tscn"
];
var currentMap:String = "";
func setMap(map:Map):
pass

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@@ -0,0 +1 @@
uid://btowswycywrgc

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@@ -3,13 +3,14 @@ const MainMenu = preload("res://scenes/MainMenu.tscn");
const OverworldScene = preload("res://scenes/Meta/Overworld.tscn");
enum DawnScene {
INITIAL,
MAIN_MENU,
OVERWORLD,
BATTLE,
COOKING
};
var scene:DawnScene = DawnScene.OVERWORLD;
var scene:DawnScene = DawnScene.INITIAL;
func getMainMenuScene():
return get_tree().current_scene.get_node("MainMenu");

View File

@@ -7,6 +7,7 @@ const PauseSystem = preload("res://scripts/System/PauseSystem.gd");
const BattleSystem = preload("res://scripts/System/BattleSystem.gd");
const CookingSystem = preload("res://scripts/System/CookingSystem.gd");
const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
const OverworldSystem = preload("res://scripts/System/OverworldSystem.gd");
var ITEM:ItemSystem;
var CUTSCENE:CutsceneSystem;
@@ -16,6 +17,7 @@ var PAUSE:PauseSystem;
var BATTLE:BattleSystem;
var COOKING:CookingSystem;
var SCENE:SceneSystem;
var OVERWORLD:OverworldSystem;
func _ready():
ITEM = $Item;
@@ -26,6 +28,4 @@ func _ready():
BATTLE = $Battle;
COOKING = $Cooking;
SCENE = $Scene;
func _process(delta):
pass
OVERWORLD = $Overworld;