Dummy NPC texture
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=3 uid="uid://yhtpoum3eek7"]
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[gd_scene load_steps=8 format=3 uid="uid://yhtpoum3eek7"]
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[ext_resource type="Script" uid="uid://ixwikdguyhf0" path="res://scripts/Entities/RosaController.gd" id="1_3g383"]
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[ext_resource type="Script" uid="uid://jd50n00bo05y" path="res://scripts/Entities/RosaCamera.gd" id="2_tr66j"]
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[ext_resource type="Shader" uid="uid://7h2axb2tsh17" path="res://shaders/NPC Shader.gdshader" id="3_j5vis"]
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[ext_resource type="Texture2D" uid="uid://cofrgefp8e617" path="res://textures/human.png" id="4_rvn3n"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ls7r8"]
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radius = 0.331611
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@@ -13,7 +14,8 @@ height = 0.804274
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fegux"]
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render_priority = 0
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shader = ExtResource("3_j5vis")
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shader_parameter/color = Color(0.931725, 0.000206962, 0.803019, 1)
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shader_parameter/npcTexture = ExtResource("4_rvn3n")
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/frame = 0
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shader_parameter/direction = 1
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"]
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[gd_scene load_steps=8 format=3 uid="uid://dr4b2pmsknuhc"]
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[ext_resource type="Script" uid="uid://d23qg1ovkbxst" path="res://scripts/Entities/BasicNPCEntity.gd" id="1_1muh7"]
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[ext_resource type="Shader" uid="uid://7h2axb2tsh17" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"]
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[ext_resource type="Script" uid="uid://btxgv85qst1jy" path="res://scripts/Cutscene/TestCutscene.gd" id="2_jwvuu"]
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[ext_resource type="Texture2D" uid="uid://cofrgefp8e617" path="res://textures/human.png" id="4_vo0ku"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw1sy"]
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radius = 0.331611
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@@ -13,6 +14,7 @@ height = 0.804274
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_l4utx"]
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render_priority = 0
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shader = ExtResource("1_xgcv1")
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shader_parameter/npcTexture = ExtResource("4_vo0ku")
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shader_parameter/color = Color(0, 0.563816, 0, 1)
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shader_parameter/frame = 0
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shader_parameter/direction = 1
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@@ -1,10 +1,10 @@
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class_name OverworldEntity extends CharacterBody3D
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enum Direction {
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NORTH,
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EAST,
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SOUTH,
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WEST,
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NORTH,
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EAST,
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}
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var speed:float = 150;
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@@ -6,12 +6,15 @@ uniform vec4 color : source_color;
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uniform int frame;
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uniform int direction;
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const int FRAMES = 3;
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const int FRAMES = 1;
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const int DIRECTIONS = 4;
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void vertex() {
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vec2 tileSize = vec2(1.0 / float(FRAMES), 1.0 / float(DIRECTIONS));
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vec2 topLeft = tileSize * vec2(float(frame % FRAMES), float(direction % DIRECTIONS));
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vec2 tileSize = vec2(1.0 / float(DIRECTIONS), 1.0 / float(FRAMES));
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vec2 topLeft = tileSize * vec2(
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float(direction % DIRECTIONS),
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float(frame % FRAMES)
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);
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vec2 bottomRight = topLeft + tileSize;
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if(VERTEX_ID == 3) {
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@@ -27,6 +30,9 @@ void vertex() {
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void fragment() {
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vec4 npcColor = texture(npcTexture, UV);
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if(npcColor.a == 0.0)
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discard;
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// Remove PINK background
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if(npcColor.r == 1.0 && npcColor.g == 0.0 && npcColor.b == 1.0)
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BIN
textures/human.png
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BIN
textures/human.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 412 B |
35
textures/human.png.import
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35
textures/human.png.import
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@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cofrgefp8e617"
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path.s3tc="res://.godot/imported/human.png-1880dba459540c27ee8035fcec96bd0b.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://textures/human.png"
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dest_files=["res://.godot/imported/human.png-1880dba459540c27ee8035fcec96bd0b.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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