Lots of little tweaks and fixes
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@@ -9,6 +9,8 @@ func _unhandled_input(event:InputEvent) -> void:
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var menu:PauseMenu = UI.PAUSE_MENU
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if menu == null:
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return
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if SCENE.currentScene == SceneSingleton.SceneType.INITIAL and !menu.isOpen():
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return
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if menu.isOpen():
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menu.close()
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else:
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@@ -4,3 +4,4 @@ var invertCameraX:bool = false
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var invertCameraY:bool = false
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var cameraSpeedController:float = 1.0
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var cameraSpeedMouse:float = 1.0
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var textSpeed:float = 1.0
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