Just making things work again
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@@ -11,6 +11,7 @@ func _exit_tree() -> void:
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push_error("RootScene should not be removed from the scene tree. This is a bug.")
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func onSceneChange(newScene:SceneSingleton.SceneType) -> void:
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print("overworld", overworld)
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remove_child(overworld)
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remove_child(initial)
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