Event Trigger Update
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32
scripts/Event/EventTrigger.gd
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32
scripts/Event/EventTrigger.gd
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class_name EventTrigger extends Node
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@export var triggerMultipleTimes: bool = false
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var eventIf:EventIf = null
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func _enter_tree() -> void:
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for child in get_children():
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if !(child is EventIf):
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continue
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eventIf = child
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break
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if eventIf == null:
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push_error(self, "requires an EventIf child to function properly")
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return
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eventIf.eventConditionMet.connect(onConditionTriggered)
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eventIf.onTriggerListening(self)
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func _exit_tree() -> void:
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if eventIf != null:
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eventIf.eventConditionMet.disconnect(onConditionTriggered)
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eventIf.onTriggerNotListening(self)
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eventIf = null
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func onConditionTriggered() -> void:
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if !triggerMultipleTimes:
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eventIf.eventConditionMet.disconnect(onConditionTriggered)
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eventIf.onTriggerNotListening(self)
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eventIf.start()
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