Fixed nested entities stuff

This commit is contained in:
2025-05-19 16:49:44 -05:00
parent 0c5675e1b4
commit 3b9986b4ee
7 changed files with 38 additions and 36 deletions

View File

@@ -29,26 +29,21 @@ ambient_light_source = 1
script = ExtResource("1_ru75d") script = ExtResource("1_ru75d")
mapName = "My cool map" mapName = "My cool map"
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="Entities" type="Node3D" parent="."]
environment = SubResource("Environment_nyivo")
[node name="Rosa" parent="." instance=ExtResource("1_7b7hx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19857, 0.684572, 0.968477) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19857, 0.684572, 0.968477)
[node name="Green" parent="." node_paths=PackedStringArray("interactEvent") instance=ExtResource("2_cg1ph")] [node name="Rosa" parent="Entities" instance=ExtResource("1_7b7hx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68747, 0.459578, -0.399262)
interactEvent = NodePath("../Events/TestConversation")
[node name="Sign" parent="." node_paths=PackedStringArray("interactEvent") instance=ExtResource("9_xfqoe")] [node name="Green" parent="Entities" node_paths=PackedStringArray("interactEvent") instance=ExtResource("2_cg1ph")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.36525, 0.136824, 2.58137) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.88604, -0.224994, -1.36774)
interactEvent = NodePath("../Events/TestConversation") interactEvent = NodePath("../../Events/TestConversation")
[node name="OmniLight3D" type="OmniLight3D" parent="."] [node name="Sign" parent="Entities" node_paths=PackedStringArray("interactEvent") instance=ExtResource("9_xfqoe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.20244, 3.80554) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.56382, -0.547748, 1.61289)
light_energy = 3.375 interactEvent = NodePath("../../Events/TestConversation")
shadow_bias = 0.0
shadow_normal_bias = 0.9 [node name="ItemOnGround" parent="Entities" instance=ExtResource("4_ejcqv")]
omni_range = 281.646 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.546944, -0.547748, -3.46628)
[node name="Map" type="Node3D" parent="."] [node name="Map" type="Node3D" parent="."]
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
@@ -65,6 +60,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.92766, 2.37929, -4.38178)
collision_layer = 256 collision_layer = 256
collision_mask = 2 collision_mask = 2
[node name="WorldEnvironment" type="WorldEnvironment" parent="Map"]
environment = SubResource("Environment_nyivo")
[node name="OmniLight3D" type="OmniLight3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.20244, 3.80554)
light_energy = 3.375
shadow_bias = 0.0
shadow_normal_bias = 0.9
omni_range = 281.646
[node name="Events" type="Node" parent="."] [node name="Events" type="Node" parent="."]
[node name="TestConversation" type="Node" parent="Events"] [node name="TestConversation" type="Node" parent="Events"]
@@ -89,7 +94,3 @@ metadata/_custom_type_script = "uid://tkfc88q8m86f"
[node name="Get Item" type="Node" parent="Events"] [node name="Get Item" type="Node" parent="Events"]
script = ExtResource("10_avybc") script = ExtResource("10_avybc")
metadata/_custom_type_script = "uid://b41umpbgqfuc2" metadata/_custom_type_script = "uid://b41umpbgqfuc2"
[node name="ItemOnGround" parent="." node_paths=PackedStringArray("interactEvent") instance=ExtResource("4_ejcqv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.651626, 0.136824, -2.4978)
interactEvent = NodePath("../Events/Get Item")

View File

@@ -69,7 +69,7 @@ func getDirectionToFace(position:Vector3) -> Direction:
if !characterBody: if !characterBody:
return Direction.SOUTH; return Direction.SOUTH;
var diff = position - characterBody.position; var diff = position - characterBody.global_position;
if abs(diff.x) > abs(diff.z): if abs(diff.x) > abs(diff.z):
if diff.x > 0: if diff.x > 0:
return Direction.EAST; return Direction.EAST;

View File

@@ -21,8 +21,8 @@ func getRaycastInteractable() -> EntityInteractable:
var rayDirection = entityDirection.getDirectionVector() var rayDirection = entityDirection.getDirectionVector()
var query = PhysicsRayQueryParameters3D.create( var query = PhysicsRayQueryParameters3D.create(
characterBody.position, characterBody.global_position,
characterBody.position + (rayDirection * interactRange) characterBody.global_position + (rayDirection * interactRange)
) )
query.collide_with_bodies = true; query.collide_with_bodies = true;
query.collide_with_areas = true; query.collide_with_areas = true;

View File

@@ -1,6 +1,7 @@
class_name ItemOnGround extends StaticBody3D class_name ItemOnGround extends StaticBody3D
@export var interactEvent:Event = null @export var itemType:Item.Type = Item.Type.POTION;
@export var quantity:int = 1;
func _ready() -> void: func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect( $Entity/EntityInteractable.onInteract.connect(
@@ -12,16 +13,15 @@ func _exit_tree() -> void:
self.onEntityInteract self.onEntityInteract
) )
func selfDispose() -> void:
get_parent().remove_child(self)
self.queue_free()
func onEntityInteract( func onEntityInteract(
interactor:EntityInteractor, interactor:EntityInteractor,
interactee:EntityInteractable interactee:EntityInteractable
) -> void: ) -> void:
if interactEvent == null || (interactEvent.started && !interactEvent.isDone()): print("Interact?")
return var event = EventGetItem.new()
event.itemType = itemType;
event.quantity = quantity;
event.onEntityInteract(interactor, interactee)
interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable) get_parent().remove_child(self)
self.selfDispose() self.queue_free()

View File

@@ -20,7 +20,7 @@ func _process(delta: float) -> void:
(viewportHeight / 2.0) (viewportHeight / 2.0)
) / unitScale; ) / unitScale;
var look = follow.position; var look = follow.global_position;
var position = Vector3(0, 0, 2) + look; var position = Vector3(0, 0, 2) + look;
look_at_from_position( look_at_from_position(

View File

@@ -16,13 +16,13 @@ func start() -> void:
if turnInteractee && interactee.entityDirection && interactor.characterBody: if turnInteractee && interactee.entityDirection && interactor.characterBody:
var turn = EventEntityTurn.new() var turn = EventEntityTurn.new()
turn.entity = interactee.entityDirection turn.entity = interactee.entityDirection
turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.position) turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.global_position)
addExtraEvent(turn, 0) addExtraEvent(turn, 0)
if turnInteractor && interactor.entityDirection && interactee.characterBody: if turnInteractor && interactor.entityDirection && interactee.characterBody:
var turn = EventEntityTurn.new() var turn = EventEntityTurn.new()
turn.entity = interactor.entityDirection turn.entity = interactor.entityDirection
turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.position) turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.global_position)
addExtraEvent(turn, 0) addExtraEvent(turn, 0)
# Create start pause event # Create start pause event

View File

@@ -2,4 +2,5 @@ class_name EventGetItem extends "res://scripts/Event/Item/EventItem.gd"
func start() -> void: func start() -> void:
super.start() super.start()
print("Got item")
getInventory().addItem(itemType, quantity) getInventory().addItem(itemType, quantity)