Fixed nested entities stuff
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@@ -16,13 +16,13 @@ func start() -> void:
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if turnInteractee && interactee.entityDirection && interactor.characterBody:
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var turn = EventEntityTurn.new()
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turn.entity = interactee.entityDirection
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turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.position)
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turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.global_position)
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addExtraEvent(turn, 0)
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if turnInteractor && interactor.entityDirection && interactee.characterBody:
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var turn = EventEntityTurn.new()
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turn.entity = interactor.entityDirection
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turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.position)
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turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.global_position)
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addExtraEvent(turn, 0)
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# Create start pause event
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