Fixed nested entities stuff

This commit is contained in:
2025-05-19 16:49:44 -05:00
parent 0c5675e1b4
commit 3b9986b4ee
7 changed files with 38 additions and 36 deletions

View File

@@ -16,13 +16,13 @@ func start() -> void:
if turnInteractee && interactee.entityDirection && interactor.characterBody:
var turn = EventEntityTurn.new()
turn.entity = interactee.entityDirection
turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.position)
turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.global_position)
addExtraEvent(turn, 0)
if turnInteractor && interactor.entityDirection && interactee.characterBody:
var turn = EventEntityTurn.new()
turn.entity = interactor.entityDirection
turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.position)
turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.global_position)
addExtraEvent(turn, 0)
# Create start pause event

View File

@@ -2,4 +2,5 @@ class_name EventGetItem extends "res://scripts/Event/Item/EventItem.gd"
func start() -> void:
super.start()
print("Got item")
getInventory().addItem(itemType, quantity)