Fixed nested entities stuff
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@@ -20,7 +20,7 @@ func _process(delta: float) -> void:
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(viewportHeight / 2.0)
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) / unitScale;
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var look = follow.position;
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var look = follow.global_position;
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var position = Vector3(0, 0, 2) + look;
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look_at_from_position(
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