Fixed nested entities stuff

This commit is contained in:
2025-05-19 16:49:44 -05:00
parent 0c5675e1b4
commit 3b9986b4ee
7 changed files with 38 additions and 36 deletions

View File

@@ -1,6 +1,7 @@
class_name ItemOnGround extends StaticBody3D
@export var interactEvent:Event = null
@export var itemType:Item.Type = Item.Type.POTION;
@export var quantity:int = 1;
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
@@ -12,16 +13,15 @@ func _exit_tree() -> void:
self.onEntityInteract
)
func selfDispose() -> void:
get_parent().remove_child(self)
self.queue_free()
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
if interactEvent == null || (interactEvent.started && !interactEvent.isDone()):
return
interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)
self.selfDispose()
print("Interact?")
var event = EventGetItem.new()
event.itemType = itemType;
event.quantity = quantity;
event.onEntityInteract(interactor, interactee)
get_parent().remove_child(self)
self.queue_free()