Fixed nested entities stuff
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@@ -1,6 +1,7 @@
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class_name ItemOnGround extends StaticBody3D
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@export var interactEvent:Event = null
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@export var itemType:Item.Type = Item.Type.POTION;
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@export var quantity:int = 1;
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func _ready() -> void:
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$Entity/EntityInteractable.onInteract.connect(
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@@ -12,16 +13,15 @@ func _exit_tree() -> void:
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self.onEntityInteract
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)
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func selfDispose() -> void:
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get_parent().remove_child(self)
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self.queue_free()
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func onEntityInteract(
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interactor:EntityInteractor,
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interactee:EntityInteractable
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) -> void:
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if interactEvent == null || (interactEvent.started && !interactEvent.isDone()):
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return
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interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)
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self.selfDispose()
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print("Interact?")
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var event = EventGetItem.new()
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event.itemType = itemType;
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event.quantity = quantity;
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event.onEntityInteract(interactor, interactee)
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get_parent().remove_child(self)
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self.queue_free()
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