Fixed nested entities stuff

This commit is contained in:
2025-05-19 16:49:44 -05:00
parent 0c5675e1b4
commit 3b9986b4ee
7 changed files with 38 additions and 36 deletions

View File

@@ -21,8 +21,8 @@ func getRaycastInteractable() -> EntityInteractable:
var rayDirection = entityDirection.getDirectionVector()
var query = PhysicsRayQueryParameters3D.create(
characterBody.position,
characterBody.position + (rayDirection * interactRange)
characterBody.global_position,
characterBody.global_position + (rayDirection * interactRange)
)
query.collide_with_bodies = true;
query.collide_with_areas = true;