Prepping cooking
This commit is contained in:
31
scene/Pause.gd
Normal file
31
scene/Pause.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
class_name PauseSingleton extends Node
|
||||
|
||||
# var cutscenePaused:bool = false
|
||||
|
||||
# func cutscenePause() -> void:
|
||||
# cutscenePaused = true
|
||||
|
||||
# func cutsceneResume() -> void:
|
||||
# cutscenePaused = false
|
||||
|
||||
# func isMovementPaused() -> bool:
|
||||
# if cutscenePaused:
|
||||
# return true
|
||||
|
||||
# if !UI.TEXTBOX.isClosed:
|
||||
# return true
|
||||
|
||||
# if UI.PAUSE.isOpen():
|
||||
# return true
|
||||
|
||||
# if OVERWORLD.isMapChanging():
|
||||
# return true
|
||||
|
||||
# return false
|
||||
|
||||
# func menuPause() -> void:
|
||||
# # if UI.PAUSE.isOpen():
|
||||
# # UI.PAUSE.close()
|
||||
# # else:
|
||||
# # UI.PAUSE.open()
|
||||
# pass
|
||||
Reference in New Issue
Block a user