rename consistency
This commit is contained in:
125
entity/EntityMovement.gd
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125
entity/EntityMovement.gd
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class_name EntityMovement extends Node
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const SPEED = 64.0
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const FRICTION = 0.01
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enum FacingDirection {
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SOUTH = 0,
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EAST = 1,
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NORTH = 2,
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WEST = 3
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};
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const FacingDirWalkAnimations = {
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FacingDirection.SOUTH: "walk_south",
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FacingDirection.EAST: "walk_east",
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FacingDirection.NORTH: "walk_north",
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FacingDirection.WEST: "walk_west"
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};
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const FacingDirAngle = {
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FacingDirection.SOUTH: 0.0,
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FacingDirection.EAST: PI / 2,
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FacingDirection.NORTH: PI,
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FacingDirection.WEST: -PI / 2
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};
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@export var body:CharacterBody3D
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@export var rotate:Node3D
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@export var sprite:AnimatedSprite3D
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var facingDir:FacingDirection = FacingDirection.SOUTH
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var inputDir:Vector2 = Vector2.ZERO
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func _enter_tree() -> void:
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if !sprite:
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return
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for dir in FacingDirWalkAnimations:
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if sprite.animation != FacingDirWalkAnimations[dir]:
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continue
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facingDir = dir
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break
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func canMove() -> bool:
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return true
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func applyFacingDir() -> void:
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if !sprite || inputDir.length() <= 0.01:
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return
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if inputDir.y > 0:
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if facingDir != FacingDirection.NORTH && inputDir.x != 0:
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if inputDir.x > 0 && facingDir == FacingDirection.EAST:
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facingDir = FacingDirection.EAST
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elif inputDir.x < 0 && facingDir == FacingDirection.WEST:
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facingDir = FacingDirection.WEST
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else:
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facingDir = FacingDirection.NORTH
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else:
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facingDir = FacingDirection.NORTH
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elif inputDir.y < 0:
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if facingDir != FacingDirection.SOUTH && inputDir.x != 0:
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if inputDir.x > 0 && facingDir == FacingDirection.EAST:
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facingDir = FacingDirection.EAST
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elif inputDir.x < 0 && facingDir == FacingDirection.WEST:
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facingDir = FacingDirection.WEST
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else:
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facingDir = FacingDirection.SOUTH
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else:
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facingDir = FacingDirection.SOUTH
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elif inputDir.x > 0:
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facingDir = FacingDirection.EAST
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else:
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facingDir = FacingDirection.WEST
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sprite.animation = FacingDirWalkAnimations[facingDir]
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func applyGravity() -> void:
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if !body.is_on_floor():
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body.velocity += PHYSICS.GRAVITY * get_process_delta_time()
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func applyMovement() -> void:
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if !canMove():
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return
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var cameraCurrent = get_viewport().get_camera_3d()
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if !cameraCurrent:
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return
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# Use camera orientation for movement direction
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var camBasis = cameraCurrent.global_transform.basis
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# Forward and right vectors, ignore vertical component
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var forward = -camBasis.z
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forward.y = 0
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forward = forward.normalized()
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var right = camBasis.x
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right.y = 0
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right = right.normalized()
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var directionAdjusted = (
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forward * inputDir.y + right * inputDir.x
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).normalized()
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if directionAdjusted.length() <= 0.01:
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return
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if rotate:
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var targetRot = atan2(directionAdjusted.x, directionAdjusted.z)
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rotate.rotation.y = targetRot
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body.velocity.x = directionAdjusted.x * SPEED
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body.velocity.z = directionAdjusted.z * SPEED
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func applyFriction(delta:float) -> void:
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body.velocity.x *= delta * FRICTION
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body.velocity.z *= delta * FRICTION
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func _physics_process(delta:float) -> void:
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if !body:
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return
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applyGravity()
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applyFriction(delta)
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applyMovement()
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applyFacingDir()
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body.move_and_slide()
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1
entity/EntityMovement.gd.uid
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1
entity/EntityMovement.gd.uid
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@@ -0,0 +1 @@
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uid://b38dxsome4kiq
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1
entity/MapCamera.gd.uid
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1
entity/MapCamera.gd.uid
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@@ -0,0 +1 @@
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uid://csb0i132lcu0w
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1
entity/NPC.gd.uid
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1
entity/NPC.gd.uid
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@@ -0,0 +1 @@
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uid://jbarxyoib5a7
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1
entity/Player.gd.uid
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1
entity/Player.gd.uid
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@@ -0,0 +1 @@
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uid://c0by5m1upv57h
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6
entity/npc/NPC.gd
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6
entity/npc/NPC.gd
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@@ -0,0 +1,6 @@
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class_name NPC extends CharacterBody3D
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@export var interactEvent:EventResource
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func _onInteract(playerEntity: Player) -> void:
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pass
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1
entity/npc/NPC.gd.uid
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1
entity/npc/NPC.gd.uid
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@@ -0,0 +1 @@
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uid://crw7ls7t8cwct
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95
entity/npc/NPC.tscn
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95
entity/npc/NPC.tscn
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@@ -0,0 +1,95 @@
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[gd_scene load_steps=12 format=3 uid="uid://kabs7mopalmo"]
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[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"]
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[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"]
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[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"]
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[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="4_x8luf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1seh5"]
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size = Vector3(16, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rl6fg"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q57vx"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ak4un"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1ms0h"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_1seh5"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rl6fg")
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}],
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"loop": true,
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"name": &"walk_east",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_q57vx")
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}],
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"loop": true,
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"name": &"walk_north",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ak4un")
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}],
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"loop": true,
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"name": &"walk_south",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1ms0h")
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}],
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"loop": true,
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"name": &"walk_west",
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"speed": 5.0
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}]
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[sub_resource type="SphereShape3D" id="SphereShape3D_x8luf"]
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radius = 8.5
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[node name="NPC" type="CharacterBody3D"]
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script = ExtResource("1_00k55")
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[node name="Scripts" type="Node" parent="."]
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[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "sprite")]
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script = ExtResource("3_1seh5")
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body = NodePath("../..")
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sprite = NodePath("../../AnimatedSprite3D")
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[node name="InteractableArea" type="Area3D" parent="."]
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script = ExtResource("2_x8luf")
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metadata/_custom_type_script = "uid://b00rxpveu3v4m"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractableArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0)
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shape = SubResource("BoxShape3D_1seh5")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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pixel_size = 1.0
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axis = 1
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double_sided = false
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texture_filter = 0
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sprite_frames = SubResource("SpriteFrames_1seh5")
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animation = &"walk_west"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
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shape = SubResource("SphereShape3D_x8luf")
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[connection signal="interactEvent" from="InteractableArea" to="." method="_onInteract"]
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1
entity/npc/NPCForwarder.gd.uid
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1
entity/npc/NPCForwarder.gd.uid
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@@ -0,0 +1 @@
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uid://dda6r22r8eow2
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1
entity/npc/NPCMovement.gd
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1
entity/npc/NPCMovement.gd
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@@ -0,0 +1 @@
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class_name NPCMovement extends "res://entities/EntityMovement.gd"
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1
entity/npc/NPCMovement.gd.uid
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1
entity/npc/NPCMovement.gd.uid
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@@ -0,0 +1 @@
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uid://tlfthv88ki0y
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5
entity/npc/NPCTest.gd
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5
entity/npc/NPCTest.gd
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@@ -0,0 +1,5 @@
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class_name NPCTest extends Node
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func onInteract(playerEntity: Player) -> void:
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print("Player has interacted with the NPC.")
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UI.TEXTBOX.setText("You have interacted with the NPC.")
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1
entity/npc/NPCTest.gd.uid
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1
entity/npc/NPCTest.gd.uid
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@@ -0,0 +1 @@
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uid://cmwovncvo1n5o
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1
entity/player/Player.gd
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1
entity/player/Player.gd
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@@ -0,0 +1 @@
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class_name Player extends CharacterBody3D
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1
entity/player/Player.gd.uid
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1
entity/player/Player.gd.uid
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@@ -0,0 +1 @@
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uid://ylmy3nvpirgr
|
BIN
entity/player/Player.png
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BIN
entity/player/Player.png
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Binary file not shown.
After Width: | Height: | Size: 237 B |
35
entity/player/Player.png.import
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35
entity/player/Player.png.import
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@@ -0,0 +1,35 @@
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[remap]
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||||
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importer="texture"
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type="CompressedTexture2D"
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||||
uid="uid://xx3qp5xh7tgu"
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||||
path.s3tc="res://.godot/imported/Player.png-44a553acafadade6fc26fd4f7692a8d9.s3tc.ctex"
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||||
metadata={
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||||
"imported_formats": ["s3tc_bptc"],
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||||
"vram_texture": true
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||||
}
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||||
|
||||
[deps]
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||||
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||||
source_file="res://entity/player/Player.png"
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||||
dest_files=["res://.godot/imported/Player.png-44a553acafadade6fc26fd4f7692a8d9.s3tc.ctex"]
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||||
|
||||
[params]
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||||
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||||
compress/mode=2
|
||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
entity/player/Player.png.pxo
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BIN
entity/player/Player.png.pxo
Normal file
Binary file not shown.
114
entity/player/Player.tscn
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114
entity/player/Player.tscn
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@@ -0,0 +1,114 @@
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||||
[gd_scene load_steps=14 format=3 uid="uid://2ch34sio36nv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ylmy3nvpirgr" path="res://entity/player/Player.gd" id="1_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bwxdv3kxrs4oj" path="res://entity/player/PlayerMovement.gd" id="2_o7et6"]
|
||||
[ext_resource type="Script" uid="uid://b3nty7pvbo58d" path="res://entity/player/PlayerInteraction.gd" id="3_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bdv1fj1pwknrs" path="res://entity/player/PlayerInput.gd" id="4_yjynp"]
|
||||
[ext_resource type="Script" uid="uid://bdjgvyiacbg28" path="res://entity/player/PlayerCamera.gd" id="5_g3lhm"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="7_fmb3c"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_4pwj0"]
|
||||
radius = 8.5
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rl6fg"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q57vx"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(48, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ak4un"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1ms0h"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_2rv2u"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rl6fg")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_east",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q57vx")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_north",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ak4un")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_south",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1ms0h")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_west",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_g13of"]
|
||||
size = Vector3(10, 16, 8)
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
script = ExtResource("1_24gqh")
|
||||
|
||||
[node name="Scripts" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "rotate", "sprite")]
|
||||
script = ExtResource("2_o7et6")
|
||||
body = NodePath("../..")
|
||||
rotate = NodePath("../../PlayerRotated")
|
||||
sprite = NodePath("../../AnimatedSprite3D")
|
||||
|
||||
[node name="PlayerInteraction" type="Node" parent="Scripts" node_paths=PackedStringArray("interactableArea", "player")]
|
||||
script = ExtResource("3_24gqh")
|
||||
interactableArea = NodePath("../../PlayerRotated/PlayerInteractableArea")
|
||||
player = NodePath("../..")
|
||||
|
||||
[node name="PlayerInput" type="Node" parent="Scripts" node_paths=PackedStringArray("interaction", "movement")]
|
||||
script = ExtResource("4_yjynp")
|
||||
interaction = NodePath("../PlayerInteraction")
|
||||
movement = NodePath("../PlayerMovement")
|
||||
|
||||
[node name="PlayerCamera" type="Node" parent="Scripts" node_paths=PackedStringArray("camera", "target")]
|
||||
script = ExtResource("5_g3lhm")
|
||||
camera = NodePath("../../PlayerCamera")
|
||||
target = NodePath("../..")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
|
||||
shape = SubResource("SphereShape3D_4pwj0")
|
||||
|
||||
[node name="PlayerCamera" type="Camera3D" parent="."]
|
||||
|
||||
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0496178, 0, -0.00852585)
|
||||
pixel_size = 1.0
|
||||
axis = 1
|
||||
double_sided = false
|
||||
texture_filter = 0
|
||||
sprite_frames = SubResource("SpriteFrames_2rv2u")
|
||||
animation = &"walk_south"
|
||||
|
||||
[node name="PlayerRotated" type="Node3D" parent="."]
|
||||
|
||||
[node name="PlayerInteractableArea" type="Area3D" parent="PlayerRotated"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerRotated/PlayerInteractableArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 10)
|
||||
shape = SubResource("BoxShape3D_g13of")
|
29
entity/player/PlayerCamera.gd
Normal file
29
entity/player/PlayerCamera.gd
Normal file
@@ -0,0 +1,29 @@
|
||||
class_name PlayerCamera extends Node
|
||||
|
||||
const CAMERA_PIXELS_PER_UNIT = 1.0
|
||||
const CAMERA_PIXEL_SCALE = 1.0
|
||||
|
||||
@export var camera:Camera3D = null
|
||||
@export var target:Node3D = null
|
||||
@export var offset:Vector3 = Vector3(0, 0, 12)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
# I tried a few things but this is most consistent for both backbuffer and
|
||||
# framebuffer viewports.
|
||||
var viewportHeight = get_viewport().get_visible_rect().size.y;
|
||||
var unitScale = CAMERA_PIXEL_SCALE * CAMERA_PIXELS_PER_UNIT;
|
||||
|
||||
var z:float = (
|
||||
tan((deg_to_rad(180) - deg_to_rad(camera.fov)) / 2.0) *
|
||||
(viewportHeight / 2.0)
|
||||
) / unitScale;
|
||||
|
||||
var look = target.global_position;
|
||||
var position = offset + look;
|
||||
|
||||
camera.look_at_from_position(
|
||||
Vector3(position.x, position.y + z, position.z),
|
||||
look
|
||||
);
|
||||
|
||||
pass
|
1
entity/player/PlayerCamera.gd.uid
Normal file
1
entity/player/PlayerCamera.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bdjgvyiacbg28
|
13
entity/player/PlayerInput.gd
Normal file
13
entity/player/PlayerInput.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
class_name PlayerInput extends Node
|
||||
|
||||
@export var interaction:PlayerInteraction
|
||||
@export var movement:PlayerMovement
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("pause"):
|
||||
PAUSE.menuPause()
|
||||
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
interaction.interact()
|
||||
|
||||
movement.inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()
|
1
entity/player/PlayerInput.gd.uid
Normal file
1
entity/player/PlayerInput.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bdv1fj1pwknrs
|
27
entity/player/PlayerInteraction.gd
Normal file
27
entity/player/PlayerInteraction.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
class_name PlayerInteraction extends Node
|
||||
|
||||
@export var interactableArea:Area3D
|
||||
@export var player:CharacterBody3D
|
||||
|
||||
func canInteract() -> bool:
|
||||
if PAUSE.isMovementPaused():
|
||||
return false
|
||||
return true
|
||||
|
||||
func interact() -> void:
|
||||
if !canInteract():
|
||||
return
|
||||
|
||||
var overlapping = interactableArea.get_overlapping_areas()
|
||||
var interactable: InteractableArea = null
|
||||
|
||||
for node in overlapping:
|
||||
if !(node is InteractableArea):
|
||||
continue
|
||||
interactable = node
|
||||
break
|
||||
|
||||
if !interactable:
|
||||
return
|
||||
|
||||
interactable.interactEvent.emit(player)
|
1
entity/player/PlayerInteraction.gd.uid
Normal file
1
entity/player/PlayerInteraction.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b3nty7pvbo58d
|
13
entity/player/PlayerMaterial.tres
Normal file
13
entity/player/PlayerMaterial.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cv8q4cbjyfauh"]
|
||||
|
||||
[ext_resource type="Shader" path="res://materials/EntityMaterialShader.gdshader" id="1_gsq3s"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="2_awgof"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_gsq3s")
|
||||
shader_parameter/text = ExtResource("2_awgof")
|
||||
shader_parameter/tileColumnCount = 4
|
||||
shader_parameter/tileRowCount = 1
|
||||
shader_parameter/tile = 0
|
||||
shader_parameter/color = Color(1, 1, 1, 1)
|
6
entity/player/PlayerMovement.gd
Normal file
6
entity/player/PlayerMovement.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name PlayerMovement extends "res://entities/EntityMovement.gd"
|
||||
|
||||
func canMove() -> bool:
|
||||
if PAUSE.isMovementPaused():
|
||||
return false
|
||||
return true
|
1
entity/player/PlayerMovement.gd.uid
Normal file
1
entity/player/PlayerMovement.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bwxdv3kxrs4oj
|
Reference in New Issue
Block a user