Ready to work on actual logic for battles.

This commit is contained in:
2026-01-15 22:17:50 -06:00
parent 274cbef780
commit 346e3f0607
9 changed files with 75 additions and 22 deletions

View File

@@ -9,10 +9,11 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e55p4"]
shading_mode = 0
[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels")]
[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels", "sprite")]
script = ExtResource("1_veb1i")
damageLabels = NodePath("Labels")
damageLabelPreset = ExtResource("2_lciku")
sprite = NodePath("AnimatedSprite3D")
metadata/_custom_type_script = "uid://bgycdhsouwhwt"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]