Ready to work on actual logic for battles.
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@@ -9,10 +9,11 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e55p4"]
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shading_mode = 0
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[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels")]
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[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels", "sprite")]
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script = ExtResource("1_veb1i")
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damageLabels = NodePath("Labels")
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damageLabelPreset = ExtResource("2_lciku")
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sprite = NodePath("AnimatedSprite3D")
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metadata/_custom_type_script = "uid://bgycdhsouwhwt"
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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