Ready to work on actual logic for battles.

This commit is contained in:
2026-01-15 22:17:50 -06:00
parent 274cbef780
commit 346e3f0607
9 changed files with 75 additions and 22 deletions

View File

@@ -3,6 +3,7 @@ class_name BattleFighterScene extends Node3D
@export var battlePosition:BattleSingleton.BattlePosition = BattleSingleton.BattlePosition.LEFT_MIDDLE_FRONT
@export var damageLabels:Node3D
@export var damageLabelPreset:PackedScene
@export var sprite:AnimatedSprite3D
var currentFighter:BattleFighter = null
@@ -22,6 +23,13 @@ func _updateFighter() -> void:
currentFighter.healthChanged.connect(onDamageTaken)
self.visible = true
# Update left/right orientation
if sprite != null:
if BattleSingleton.isPositionRight(battlePosition):
sprite.flip_h = true
else:
sprite.flip_h = false
func _enter_tree() -> void:
BATTLE.battleFightersChanged.connect(onFightersChanged)
self._updateFighter()

View File

@@ -9,10 +9,11 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e55p4"]
shading_mode = 0
[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels")]
[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels", "sprite")]
script = ExtResource("1_veb1i")
damageLabels = NodePath("Labels")
damageLabelPreset = ExtResource("2_lciku")
sprite = NodePath("AnimatedSprite3D")
metadata/_custom_type_script = "uid://bgycdhsouwhwt"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]