Refactoring crap
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scripts/singletons/GamePhysics.gd
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scripts/singletons/GamePhysics.gd
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class_name GamePhysicsSingleton extends Node
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const GRAVITY = Vector3.DOWN * 9.8
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scripts/singletons/GamePhysics.gd.uid
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scripts/singletons/GamePhysics.gd.uid
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@@ -0,0 +1 @@
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uid://bj8jxbaikqrhf
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scripts/singletons/Input.gd.uid
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scripts/singletons/Input.gd.uid
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uid://cxx6dl53tc5ym
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scripts/singletons/Pause.gd
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scripts/singletons/Pause.gd
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class_name PauseSingleton extends Node
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func isMovementPaused() -> bool:
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if !UI.TEXTBOX.isClosed:
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return true
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return false
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scripts/singletons/Pause.gd.uid
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scripts/singletons/Pause.gd.uid
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@@ -0,0 +1 @@
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uid://dmm23kdp5xcx
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scripts/singletons/UI.gd
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scripts/singletons/UI.gd
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class_name UISingleton extends Control
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@export var TEXTBOX: VNTextbox
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scripts/singletons/UI.gd.uid
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scripts/singletons/UI.gd.uid
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uid://dq3qyyayugt5l
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