Refactoring crap

This commit is contained in:
2025-06-30 23:06:43 -05:00
parent 3c11b232fa
commit 342d6745d1
220 changed files with 420 additions and 3576 deletions

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=3 uid="uid://d3rtd0ln7l2gr"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_gnws2"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ee568"]
size = Vector3(100, 0.1, 100)
[sub_resource type="PlaneMesh" id="PlaneMesh_gnws2"]
size = Vector2(100, 100)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2wcmd"]
albedo_texture = ExtResource("1_gnws2")
[node name="MapTundra" type="Node3D"]
[node name="Ground" type="Node3D" parent="."]
[node name="RigidBody3D" type="StaticBody3D" parent="Ground"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/RigidBody3D"]
shape = SubResource("BoxShape3D_ee568")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.037714, 0, -0.0143986)
mesh = SubResource("PlaneMesh_gnws2")
surface_material_override/0 = SubResource("StandardMaterial3D_2wcmd")