Refactoring crap
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26
scenes/maps/tundra/MapTundra.tscn
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26
scenes/maps/tundra/MapTundra.tscn
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[gd_scene load_steps=5 format=3 uid="uid://d3rtd0ln7l2gr"]
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[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_gnws2"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_ee568"]
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size = Vector3(100, 0.1, 100)
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[sub_resource type="PlaneMesh" id="PlaneMesh_gnws2"]
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size = Vector2(100, 100)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2wcmd"]
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albedo_texture = ExtResource("1_gnws2")
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[node name="MapTundra" type="Node3D"]
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[node name="Ground" type="Node3D" parent="."]
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[node name="RigidBody3D" type="StaticBody3D" parent="Ground"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/RigidBody3D"]
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shape = SubResource("BoxShape3D_ee568")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.037714, 0, -0.0143986)
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mesh = SubResource("PlaneMesh_gnws2")
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surface_material_override/0 = SubResource("StandardMaterial3D_2wcmd")
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