Improved UI textbox
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@@ -1,6 +1,5 @@
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class_name EntityInteractableArea extends Area3D
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const ItemAction = preload("res://cutscene/item/ItemAction.gd")
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const DialogueAction = preload("res://cutscene/dialogue/DialogueAction.gd")
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@export var entity:Entity
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@@ -8,44 +7,32 @@ func isInteractable() -> bool:
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if !entity:
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return false
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if entity.interactType == Entity.InteractType.NONE:
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return false
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if entity.interactType == Entity.InteractType.CONVERSATION:
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return entity.dialogueResource != null
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if entity.interactType == Entity.InteractType.CUTSCENE:
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if entity.cutscene == null:
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match entity.interactType:
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Entity.InteractType.NONE:
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return false
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if !entity.cutscene.canRun():
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return false
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return true
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if entity.interactType == Entity.InteractType.ONE_TIME_ITEM:
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if entity.oneTimeItem == null:
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return false
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if entity.oneTimeItem.quantity <= 0:
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return false
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if entity.oneTimeItem.item == Item.Id.NULL:
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return false
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return true
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if entity.interactType == Entity.InteractType.BATTLE_TEST:
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return true
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if entity.interactType == Entity.InteractType.CHATBOX:
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return entity.chatboxMessage != ""
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Entity.InteractType.CONVERSATION:
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return entity.dialogueBasePath != ""
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Entity.InteractType.CUTSCENE:
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return entity.cutscene != null and entity.cutscene.canRun()
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Entity.InteractType.ONE_TIME_ITEM:
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return (
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entity.oneTimeItem != null
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and entity.oneTimeItem.quantity > 0
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and entity.oneTimeItem.item != Item.Id.NULL
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)
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Entity.InteractType.BATTLE_TEST:
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return true
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return false
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func _onConversationInteract(other:Entity) -> void:
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assert(entity.dialogueResource != null)
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func _onConversationInteract(_other:Entity) -> void:
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assert(entity.dialogueBasePath != "")
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var cutscene:Cutscene = Cutscene.new()
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cutscene.addCallable(DialogueAction.getDialogueCallable(
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entity.dialogueResource,
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entity.dialogueBasePath,
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entity.dialogueTitle,
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[entity],
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{"npc": entity, "player": other}
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DialogueAction.DialogueMode.CONVERSATION
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))
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cutscene.start()
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@@ -57,24 +44,17 @@ func _onItemInteract(_other:Entity) -> void:
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entity.queue_free()
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func onInteract(other:Entity) -> void:
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if entity.interactType == Entity.InteractType.NONE:
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return
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match entity.interactType:
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Entity.InteractType.NONE:
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return
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Entity.InteractType.CONVERSATION:
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_onConversationInteract(other)
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return
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Entity.InteractType.ONE_TIME_ITEM:
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_onItemInteract(other)
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return
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Entity.InteractType.CUTSCENE:
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var cutscene:Cutscene = Cutscene.new()
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entity.cutscene.queue(cutscene)
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cutscene.start()
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return
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Entity.InteractType.BATTLE_TEST:
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var testEnemy = BattleFighter.new({
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'controller': BattleFighter.FighterController.AI
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@@ -85,13 +65,3 @@ func onInteract(other:Entity) -> void:
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BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy
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}))
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cutscene.start()
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return
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Entity.InteractType.CHATBOX:
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assert(entity.chatboxMessage != "")
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var chatbox:WorldChatBox = UI.spawnWorldChatBox(entity)
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chatbox.showAdvanceable(entity.chatboxMessage)
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return
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_:
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pass
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