Improved UI textbox
This commit is contained in:
@@ -14,9 +14,8 @@ enum InteractType {
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ONE_TIME_ITEM,
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CUTSCENE,
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BATTLE_TEST,
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CHATBOX,
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PROXIMITY_CHATBOX,
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};
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}
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@export_category("Identification")
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@export var entityId:String = UUID.uuidv4()
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@@ -24,19 +23,30 @@ enum InteractType {
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var button := func():
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entityId = UUID.uuidv4()
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# Movement settings
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@export_category("Dialogue")
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@export var dialogueName:String = ""
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@export var displayName:String = ""
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@export_category("Movement")
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@export var movementType:MovementType = MovementType.NONE
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# Interaction settings
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@export_category("Interactions")
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@export var interactType:InteractType = InteractType.NONE
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@export var dialogueResource:DialogueResource = null
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@export var dialogueBasePath:String = ""
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@export var dialogueTitle:String = "start"
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@export var oneTimeItem:ItemResource = null
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@export var cutscene:CutsceneResource = null
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@export var chatboxMessage:String = ""
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@export var chatboxDuration:float = 3.0
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# TEST BATTLE
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@export_category("Test Battle")
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func _enter_tree() -> void:
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if Engine.is_editor_hint():
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return
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if dialogueName != "":
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OVERWORLD.registerDialogueEntity(self)
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func _exit_tree() -> void:
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if Engine.is_editor_hint():
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return
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if dialogueName != "":
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OVERWORLD.unregisterDialogueEntity(self)
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@@ -1,6 +1,5 @@
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class_name EntityInteractableArea extends Area3D
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const ItemAction = preload("res://cutscene/item/ItemAction.gd")
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const DialogueAction = preload("res://cutscene/dialogue/DialogueAction.gd")
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@export var entity:Entity
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@@ -8,44 +7,32 @@ func isInteractable() -> bool:
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if !entity:
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return false
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if entity.interactType == Entity.InteractType.NONE:
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return false
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if entity.interactType == Entity.InteractType.CONVERSATION:
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return entity.dialogueResource != null
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if entity.interactType == Entity.InteractType.CUTSCENE:
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if entity.cutscene == null:
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match entity.interactType:
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Entity.InteractType.NONE:
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return false
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if !entity.cutscene.canRun():
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return false
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return true
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if entity.interactType == Entity.InteractType.ONE_TIME_ITEM:
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if entity.oneTimeItem == null:
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return false
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if entity.oneTimeItem.quantity <= 0:
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return false
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if entity.oneTimeItem.item == Item.Id.NULL:
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return false
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return true
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if entity.interactType == Entity.InteractType.BATTLE_TEST:
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return true
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if entity.interactType == Entity.InteractType.CHATBOX:
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return entity.chatboxMessage != ""
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Entity.InteractType.CONVERSATION:
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return entity.dialogueBasePath != ""
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Entity.InteractType.CUTSCENE:
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return entity.cutscene != null and entity.cutscene.canRun()
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Entity.InteractType.ONE_TIME_ITEM:
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return (
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entity.oneTimeItem != null
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and entity.oneTimeItem.quantity > 0
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and entity.oneTimeItem.item != Item.Id.NULL
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)
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Entity.InteractType.BATTLE_TEST:
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return true
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return false
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func _onConversationInteract(other:Entity) -> void:
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assert(entity.dialogueResource != null)
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func _onConversationInteract(_other:Entity) -> void:
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assert(entity.dialogueBasePath != "")
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var cutscene:Cutscene = Cutscene.new()
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cutscene.addCallable(DialogueAction.getDialogueCallable(
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entity.dialogueResource,
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entity.dialogueBasePath,
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entity.dialogueTitle,
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[entity],
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{"npc": entity, "player": other}
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DialogueAction.DialogueMode.CONVERSATION
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))
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cutscene.start()
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@@ -57,24 +44,17 @@ func _onItemInteract(_other:Entity) -> void:
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entity.queue_free()
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func onInteract(other:Entity) -> void:
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if entity.interactType == Entity.InteractType.NONE:
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return
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match entity.interactType:
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Entity.InteractType.NONE:
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return
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Entity.InteractType.CONVERSATION:
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_onConversationInteract(other)
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return
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Entity.InteractType.ONE_TIME_ITEM:
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_onItemInteract(other)
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return
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Entity.InteractType.CUTSCENE:
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var cutscene:Cutscene = Cutscene.new()
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entity.cutscene.queue(cutscene)
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cutscene.start()
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return
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Entity.InteractType.BATTLE_TEST:
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var testEnemy = BattleFighter.new({
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'controller': BattleFighter.FighterController.AI
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@@ -85,13 +65,3 @@ func onInteract(other:Entity) -> void:
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BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy
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}))
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cutscene.start()
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return
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Entity.InteractType.CHATBOX:
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assert(entity.chatboxMessage != "")
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var chatbox:WorldChatBox = UI.spawnWorldChatBox(entity)
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chatbox.showAdvanceable(entity.chatboxMessage)
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return
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_:
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pass
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@@ -20,7 +20,7 @@ func _applyGravity() -> void:
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func _applyPlayerMovement(delta:float):
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# Interactions, may move
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if Input.is_action_just_pressed("interact") && interactingArea && interactingArea.hasInteraction():
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if !UI.hasAdvanceableChatBox() && !UI.dialogueActive:
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if !UI.dialogueActive:
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interactingArea.interact()
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return
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@@ -63,7 +63,7 @@ func _applyFriction(delta:float) -> void:
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entity.velocity.z *= delta * FRICTION
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func _canMove() -> bool:
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if !UI.MAIN_CHATBOX.isClosed:
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if UI.activeConversation:
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return false
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if UI.GAME_MENU && UI.GAME_MENU.isOpen():
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return false
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@@ -2,31 +2,12 @@ class_name EntityProximityArea extends Area3D
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@export var entity:Entity
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var _triggered:bool = false
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var _chatbox:WorldChatBox = null
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func _ready() -> void:
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body_entered.connect(_onBodyEntered)
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body_exited.connect(_onBodyExited)
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func _onBodyEntered(body:Node3D) -> void:
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if _triggered:
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return
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if !(body is Entity):
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return
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if (body as Entity).entityId != "player":
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return
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_triggered = true
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assert(entity != null && entity.chatboxMessage != "")
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if is_instance_valid(_chatbox) and _chatbox.visible:
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_chatbox.resetTimer(entity.chatboxDuration)
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else:
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_chatbox = UI.spawnWorldChatBox(entity)
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_chatbox.showTimed(entity.chatboxMessage, entity.chatboxDuration)
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func _onBodyEntered(_body:Node3D) -> void:
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pass
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func _onBodyExited(body:Node3D) -> void:
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if !(body is Entity):
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return
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if (body as Entity).entityId != "player":
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return
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_triggered = false
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func _onBodyExited(_body:Node3D) -> void:
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pass
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