idk richtext stuff

This commit is contained in:
2025-09-15 00:40:58 -05:00
parent 39aca9aa3f
commit 2b58781907
44 changed files with 335 additions and 1009 deletions

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@@ -86,7 +86,7 @@ func _enter_tree():
_parse_input_actions()
func _exit_tree():
Mapper.queue_free()
Mapper = null
func _parse_input_actions():
_custom_input_actions.clear()
@@ -189,10 +189,13 @@ func refresh():
func get_joypad_type(controller: int = _last_controller) -> ControllerSettings.Devices:
return Mapper._get_joypad_type(controller, _settings.joypad_fallback)
func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller) -> Texture:
func get_last_input_type() -> InputType:
return _last_input_type
func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Texture:
if typeof(input_type) == TYPE_NIL:
return null
var root_paths := _expand_path(path, input_type, last_controller)
var root_paths := _expand_path(path, input_type, last_controller, forced_controller_icon_style)
for root_path in root_paths:
if _load_icon(root_path):
continue
@@ -228,6 +231,7 @@ func parse_event_modifiers(event: InputEvent) -> Array[Texture]:
for icon_path in _expand_path(modifier, InputType.KEYBOARD_MOUSE, -1):
if _load_icon(icon_path) == OK:
icons.push_back(_cached_icons[icon_path])
break
return icons
@@ -270,7 +274,7 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
else:
events = InputMap.action_get_events(path)
var fallback = null
var fallbacks = []
for event in events:
if not is_instance_valid(event): continue
@@ -283,13 +287,15 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
# Use the first device specific mapping if there is one.
if event.device == controller:
return event
# Otherwise use the first "all devices" mapping.
elif fallback == null and event.device < 0:
fallback = event
# Otherwise, we create a fallback prioritizing events with 'ALL_DEVICE'
if event.device < 0: # All-device event
fallbacks.push_front(event)
else:
fallbacks.push_back(event)
return fallback
return fallbacks[0] if not fallbacks.is_empty() else null
func _expand_path(path: String, input_type: int, controller: int) -> Array:
func _expand_path(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Array:
var paths := []
var base_paths := [
_settings.custom_asset_dir + "/",
@@ -298,20 +304,20 @@ func _expand_path(path: String, input_type: int, controller: int) -> Array:
for base_path in base_paths:
if base_path.is_empty():
continue
base_path += _convert_path_to_asset_file(path, input_type, controller)
base_path += _convert_path_to_asset_file(path, input_type, controller, forced_controller_icon_style)
paths.push_back(base_path + "." + _base_extension)
return paths
func _convert_path_to_asset_file(path: String, input_type: int, controller: int) -> String:
func _convert_path_to_asset_file(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
match get_path_type(path):
PathType.INPUT_ACTION:
var event := get_matching_event(path, input_type, controller)
if event:
return _convert_event_to_path(event)
return _convert_event_to_path(event, controller, forced_controller_icon_style)
return path
PathType.JOYPAD_PATH:
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
PathType.SPECIFIC_PATH, _:
return path
@@ -372,7 +378,7 @@ func _convert_asset_file_to_tts(path: String) -> String:
_:
return path
func _convert_event_to_path(event: InputEvent):
func _convert_event_to_path(event: InputEvent, controller: int = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE):
if event is InputEventKey:
# If this is a physical key, convert to localized scancode
if event.keycode == 0:
@@ -381,9 +387,9 @@ func _convert_event_to_path(event: InputEvent):
elif event is InputEventMouseButton:
return _convert_mouse_button_to_path(event.button_index)
elif event is InputEventJoypadButton:
return _convert_joypad_button_to_path(event.button_index, event.device)
return _convert_joypad_button_to_path(event.button_index, controller, forced_controller_icon_style)
elif event is InputEventJoypadMotion:
return _convert_joypad_motion_to_path(event.axis, event.device)
return _convert_joypad_motion_to_path(event.axis, controller, forced_controller_icon_style)
func _convert_key_to_path(scancode: int):
match scancode:
@@ -615,7 +621,7 @@ func _convert_mouse_button_to_path(button_index: int):
_:
return "mouse/sample"
func _convert_joypad_button_to_path(button_index: int, controller: int):
func _convert_joypad_button_to_path(button_index: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
var path
match button_index:
JOY_BUTTON_A:
@@ -652,9 +658,9 @@ func _convert_joypad_button_to_path(button_index: int, controller: int):
path = "joypad/share"
_:
return ""
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
func _convert_joypad_motion_to_path(axis: int, controller: int):
func _convert_joypad_motion_to_path(axis: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
var path : String
match axis:
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
@@ -667,7 +673,7 @@ func _convert_joypad_motion_to_path(axis: int, controller: int):
path = "joypad/rt"
_:
return ""
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
func _load_icon(path: String) -> int:
if _cached_icons.has(path): return OK

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@@ -1 +1 @@
uid://cxxl7e1hu587n
uid://b06g4dpg627b5

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@@ -3,6 +3,7 @@ extends Resource
class_name ControllerSettings
enum Devices {
NONE = -1,
LUNA,
OUYA,
PS3,

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@@ -0,0 +1 @@
uid://bih8ls5msy63l

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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 Ricardo Subtil
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,8 +1,8 @@
extends Node
extends RefCounted
class_name ControllerMapper
func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices) -> String:
match _get_joypad_type(device, fallback):
func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices, force_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
match _get_joypad_type(device, fallback, force_controller_icon_style):
ControllerSettings.Devices.LUNA:
return _convert_joypad_to_luna(path)
ControllerSettings.Devices.PS3:
@@ -32,7 +32,9 @@ func _convert_joypad_path(path: String, device: int, fallback: ControllerSetting
_:
return ""
func _get_joypad_type(device, fallback):
func _get_joypad_type(device, fallback, force_controller_icon_style):
if force_controller_icon_style != ControllerSettings.Devices.NONE:
return force_controller_icon_style
var available = Input.get_connected_joypads()
if available.is_empty():
return fallback
@@ -264,7 +266,7 @@ func _convert_joypad_to_steamdeck(path: String):
"rt":
return path.replace("/rt", "/r2")
"select":
return path.replace("/select", "/square")
return path.replace("/select", "/inventory")
"start":
return path.replace("/start", "/menu")
"home":

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@@ -1 +1 @@
uid://dtgqdoflwmo0b
uid://5wx82aghglqr

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@@ -1 +0,0 @@
uid://dygveqy02jjgx

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ds5yo8kn81uem"
path="res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/controller_icons/assets/steamdeck/inventory.png"
dest_files=["res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1 +1 @@
uid://lm0qpml4w2mx
uid://jcpjcl10iatx

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@@ -1 +1 @@
uid://dkn6l8tlu56d8
uid://xp37xj8kduow

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@@ -1 +1 @@
uid://sg5ntoaywgfd
uid://r1qngdbv7gh4

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@@ -1 +1 @@
uid://125nay2twqlr
uid://bsynmd02318ph

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@@ -1 +1 @@
uid://d1hrxvtfr4t5w
uid://da3havxu352nb

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@@ -50,7 +50,7 @@ class_name ControllerIconTexture
## # res://addons/controller_icons/assets/steam/gyro.png
## path = "steam/gyro"
## [/codeblock]
@export var path : String = "":
@export var path: String = "":
set(_path):
path = _path
_load_texture_path()
@@ -63,15 +63,29 @@ enum ShowMode {
## Show the icon only if a specific input method is being used. When hidden,
## the icon will not occupy have any space (no width and height).
@export var show_mode : ShowMode = ShowMode.ANY:
@export var show_mode: ShowMode = ShowMode.ANY:
set(_show_mode):
show_mode = _show_mode
_load_texture_path()
## Forces the icon to show a specific controller style, regardless of the
## currently used controller type.
##[br][br]
## This will override force_device if set to a value other than NONE.
##[br][br]
## This is only relevant for paths using input actions, and has no effect on
## other scenarios.
@export var force_controller_icon_style: ControllerSettings.Devices = ControllerSettings.Devices.NONE:
set(_force_controller_icon_style):
force_controller_icon_style = _force_controller_icon_style
_load_texture_path()
enum ForceType {
NONE, ## Icon will swap according to the used input method.
KEYBOARD_MOUSE, ## Icon will always show the keyboard/mouse action.
CONTROLLER, ## Icon will always show the controller action.
CONTROLLER, ## Icon will always show the controller action.
}
## Forces the icon to show either the keyboard/mouse or controller icon,
@@ -79,14 +93,42 @@ enum ForceType {
##[br][br]
## This is only relevant for paths using input actions, and has no effect on
## other scenarios.
@export var force_type : ForceType = ForceType.NONE:
@export var force_type: ForceType = ForceType.NONE:
set(_force_type):
force_type = _force_type
_load_texture_path()
enum ForceDevice {
DEVICE_0,
DEVICE_1,
DEVICE_2,
DEVICE_3,
DEVICE_4,
DEVICE_5,
DEVICE_6,
DEVICE_7,
DEVICE_8,
DEVICE_9,
DEVICE_10,
DEVICE_11,
DEVICE_12,
DEVICE_13,
DEVICE_14,
DEVICE_15,
ANY # No device will be forced
}
## Forces the icon to use the textures for the device connected at the specified index.
## For example, if a PlayStation 5 controller is connected at device_index 0,
## the icon will always show PlayStation 5 textures.
@export var force_device: ForceDevice = ForceDevice.ANY:
set(_force_device):
force_device = _force_device
_load_texture_path()
@export_subgroup("Text Rendering")
## Custom LabelSettings. If set, overrides the addon's global label settings.
@export var custom_label_settings : LabelSettings:
@export var custom_label_settings: LabelSettings:
set(_custom_label_settings):
custom_label_settings = _custom_label_settings
_load_texture_path()
@@ -117,7 +159,7 @@ func _can_be_shown():
0, _:
return true
var _textures : Array[Texture2D]:
var _textures: Array[Texture2D]:
set(__textures):
# UPGRADE: In Godot 4.2, for-loop variables can be
# statically typed:
@@ -147,9 +189,9 @@ var _textures : Array[Texture2D]:
if tex:
tex.connect("changed", _reload_resource)
var _font : Font
var _label_settings : LabelSettings
var _text_size : Vector2
var _font: Font
var _label_settings: LabelSettings
var _text_size: Vector2
func _on_label_settings_changed():
_font = ThemeDB.fallback_font if not _label_settings.font else _label_settings.font
@@ -161,13 +203,14 @@ func _reload_resource():
emit_changed()
func _load_texture_path_impl():
var textures : Array[Texture2D] = []
var textures: Array[Texture2D] = []
if ControllerIcons.is_node_ready() and _can_be_shown():
var input_type = ControllerIcons._last_input_type if force_type == ForceType.NONE else force_type - 1
if ControllerIcons.get_path_type(path) == ControllerIcons.PathType.INPUT_ACTION:
var event := ControllerIcons.get_matching_event(path, input_type)
textures.append_array(ControllerIcons.parse_event_modifiers(event))
var tex := ControllerIcons.parse_path(path, input_type)
var target_device = force_device if force_device != ForceDevice.ANY else ControllerIcons._last_controller
var tex := ControllerIcons.parse_path(path, input_type, target_device, force_controller_icon_style)
if tex:
textures.append(tex)
_textures = textures
@@ -200,7 +243,7 @@ func _get_width() -> int:
return accum
, 0)
if _label_settings:
ret += max(0, _textures.size()-1) * _text_size.x
ret += max(0, _textures.size() - 1) * _text_size.x
# If ret is 0, return a size of 2 to prevent triggering engine checks
# for null sizes. The correct size will be set at a later frame.
return ret if ret > 0 else _NULL_SIZE
@@ -235,7 +278,7 @@ func _draw(to_canvas_item: RID, pos: Vector2, modulate: Color, transpose: bool):
var position := pos
for i in range(_textures.size()):
var tex:Texture2D = _textures[i]
var tex: Texture2D = _textures[i]
if !tex: continue
if i != 0:
@@ -256,7 +299,7 @@ func _draw_rect(to_canvas_item: RID, rect: Rect2, tile: bool, modulate: Color, t
var height_ratio := rect.size.y / _get_height()
for i in range(_textures.size()):
var tex:Texture2D = _textures[i]
var tex: Texture2D = _textures[i]
if !tex: continue
if i != 0:
@@ -278,7 +321,7 @@ func _draw_rect_region(to_canvas_item: RID, rect: Rect2, src_rect: Rect2, modula
var height_ratio := rect.size.y / _get_height()
for i in range(_textures.size()):
var tex:Texture2D = _textures[i]
var tex: Texture2D = _textures[i]
if !tex: continue
if i != 0:
@@ -314,15 +357,15 @@ func _draw_text(to_canvas_item: RID, font_position: Vector2, text: String):
_font.draw_string_outline(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_LEFT, -1, _label_settings.font_size, _label_settings.outline_size, _label_settings.outline_color)
_font.draw_string(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_CENTER, -1, _label_settings.font_size, _label_settings.font_color)
var _helper_viewport : Viewport
var _is_stitching_texture : bool = false
var _helper_viewport: Viewport
var _is_stitching_texture: bool = false
func _stitch_texture():
if _textures.is_empty():
return
_is_stitching_texture = true
var font_image : Image
var font_image: Image
if _textures.size() > 1:
# Generate a viewport to draw the text
_helper_viewport = SubViewport.new()
@@ -345,7 +388,7 @@ func _stitch_texture():
_helper_viewport.free()
var position := Vector2i(0, 0)
var img : Image
var img: Image
for i in range(_textures.size()):
if !_textures[i]: continue
@@ -375,7 +418,7 @@ func _stitch_texture():
# This is necessary for 3D sprites, as the texture is assigned to a material, and not drawn directly.
# For multi prompts, we need to generate a texture
var _dirty := true
var _texture_3d : Texture
var _texture_3d: Texture
func _get_rid():
if _dirty:
if not _is_stitching_texture:

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@@ -1 +1 @@
uid://ddxpo5u73ssi2
uid://cxab4gf8nejc2

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@@ -1 +1 @@
uid://k2tud3diool
uid://dlwwg6hbxcg6r

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@@ -1 +1 @@
uid://bpos4yaigyeqr
uid://dns2c4458ekvc

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@@ -1 +1 @@
uid://dmp4w4ojx7klt
uid://cispm18xp24wt

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@@ -1 +1 @@
uid://bu8t48xqekc8o
uid://c6lqhrewwbp61

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@@ -1 +1 @@
uid://da1ors8v36hv3
uid://texv8inbqrdh

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@@ -1 +1 @@
uid://dt82cmmp3uy7l
uid://wnl1k7337x2u

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@@ -3,5 +3,5 @@
name="Controller Icons"
description="Provides icons for all major controllers and keyboard, with automatic icon remapping."
author="rsubtil"
version="3.1.4"
version="3.1.5"
script="plugin.gd"

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@@ -1 +1 @@
uid://cajvrhetudhyg
uid://xvjobdx0h3gi

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@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="ControllerSettings" load_steps=2 format=3 uid="uid://dolsrvh5w47et"]
[ext_resource type="Script" path="res://addons/controller_icons/Settings.gd" id="1"]
[ext_resource type="Script" path="res://addons/controller_icons/ControllerSettings.gd" id="1"]
[resource]
script = ExtResource("1")