idk richtext stuff
This commit is contained in:
@@ -86,7 +86,7 @@ func _enter_tree():
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_parse_input_actions()
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func _exit_tree():
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Mapper.queue_free()
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Mapper = null
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func _parse_input_actions():
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_custom_input_actions.clear()
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@@ -189,10 +189,13 @@ func refresh():
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func get_joypad_type(controller: int = _last_controller) -> ControllerSettings.Devices:
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return Mapper._get_joypad_type(controller, _settings.joypad_fallback)
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func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller) -> Texture:
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func get_last_input_type() -> InputType:
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return _last_input_type
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func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Texture:
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if typeof(input_type) == TYPE_NIL:
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return null
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var root_paths := _expand_path(path, input_type, last_controller)
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var root_paths := _expand_path(path, input_type, last_controller, forced_controller_icon_style)
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for root_path in root_paths:
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if _load_icon(root_path):
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continue
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@@ -228,6 +231,7 @@ func parse_event_modifiers(event: InputEvent) -> Array[Texture]:
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for icon_path in _expand_path(modifier, InputType.KEYBOARD_MOUSE, -1):
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if _load_icon(icon_path) == OK:
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icons.push_back(_cached_icons[icon_path])
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break
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return icons
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@@ -270,7 +274,7 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
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else:
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events = InputMap.action_get_events(path)
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var fallback = null
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var fallbacks = []
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for event in events:
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if not is_instance_valid(event): continue
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@@ -283,13 +287,15 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
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# Use the first device specific mapping if there is one.
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if event.device == controller:
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return event
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# Otherwise use the first "all devices" mapping.
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elif fallback == null and event.device < 0:
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fallback = event
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# Otherwise, we create a fallback prioritizing events with 'ALL_DEVICE'
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if event.device < 0: # All-device event
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fallbacks.push_front(event)
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else:
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fallbacks.push_back(event)
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return fallback
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return fallbacks[0] if not fallbacks.is_empty() else null
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func _expand_path(path: String, input_type: int, controller: int) -> Array:
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func _expand_path(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Array:
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var paths := []
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var base_paths := [
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_settings.custom_asset_dir + "/",
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@@ -298,20 +304,20 @@ func _expand_path(path: String, input_type: int, controller: int) -> Array:
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for base_path in base_paths:
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if base_path.is_empty():
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continue
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base_path += _convert_path_to_asset_file(path, input_type, controller)
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base_path += _convert_path_to_asset_file(path, input_type, controller, forced_controller_icon_style)
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paths.push_back(base_path + "." + _base_extension)
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return paths
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func _convert_path_to_asset_file(path: String, input_type: int, controller: int) -> String:
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func _convert_path_to_asset_file(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
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match get_path_type(path):
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PathType.INPUT_ACTION:
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var event := get_matching_event(path, input_type, controller)
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if event:
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return _convert_event_to_path(event)
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return _convert_event_to_path(event, controller, forced_controller_icon_style)
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return path
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PathType.JOYPAD_PATH:
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
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PathType.SPECIFIC_PATH, _:
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return path
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@@ -372,7 +378,7 @@ func _convert_asset_file_to_tts(path: String) -> String:
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_:
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return path
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func _convert_event_to_path(event: InputEvent):
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func _convert_event_to_path(event: InputEvent, controller: int = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE):
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if event is InputEventKey:
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# If this is a physical key, convert to localized scancode
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if event.keycode == 0:
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@@ -381,9 +387,9 @@ func _convert_event_to_path(event: InputEvent):
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elif event is InputEventMouseButton:
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return _convert_mouse_button_to_path(event.button_index)
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elif event is InputEventJoypadButton:
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return _convert_joypad_button_to_path(event.button_index, event.device)
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return _convert_joypad_button_to_path(event.button_index, controller, forced_controller_icon_style)
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elif event is InputEventJoypadMotion:
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return _convert_joypad_motion_to_path(event.axis, event.device)
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return _convert_joypad_motion_to_path(event.axis, controller, forced_controller_icon_style)
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func _convert_key_to_path(scancode: int):
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match scancode:
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@@ -615,7 +621,7 @@ func _convert_mouse_button_to_path(button_index: int):
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_:
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return "mouse/sample"
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func _convert_joypad_button_to_path(button_index: int, controller: int):
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func _convert_joypad_button_to_path(button_index: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
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var path
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match button_index:
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JOY_BUTTON_A:
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@@ -652,9 +658,9 @@ func _convert_joypad_button_to_path(button_index: int, controller: int):
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path = "joypad/share"
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_:
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return ""
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
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func _convert_joypad_motion_to_path(axis: int, controller: int):
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func _convert_joypad_motion_to_path(axis: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
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var path : String
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match axis:
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JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
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@@ -667,7 +673,7 @@ func _convert_joypad_motion_to_path(axis: int, controller: int):
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path = "joypad/rt"
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_:
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return ""
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
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return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
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func _load_icon(path: String) -> int:
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if _cached_icons.has(path): return OK
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@@ -1 +1 @@
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uid://cxxl7e1hu587n
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uid://b06g4dpg627b5
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@@ -3,6 +3,7 @@ extends Resource
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class_name ControllerSettings
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enum Devices {
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NONE = -1,
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LUNA,
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OUYA,
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PS3,
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1
addons/controller_icons/ControllerSettings.gd.uid
Normal file
1
addons/controller_icons/ControllerSettings.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://bih8ls5msy63l
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21
addons/controller_icons/LICENSE
Normal file
21
addons/controller_icons/LICENSE
Normal file
@@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2023 Ricardo Subtil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -1,8 +1,8 @@
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extends Node
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extends RefCounted
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class_name ControllerMapper
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func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices) -> String:
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match _get_joypad_type(device, fallback):
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func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices, force_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
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match _get_joypad_type(device, fallback, force_controller_icon_style):
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ControllerSettings.Devices.LUNA:
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return _convert_joypad_to_luna(path)
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ControllerSettings.Devices.PS3:
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@@ -32,7 +32,9 @@ func _convert_joypad_path(path: String, device: int, fallback: ControllerSetting
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_:
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return ""
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func _get_joypad_type(device, fallback):
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func _get_joypad_type(device, fallback, force_controller_icon_style):
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if force_controller_icon_style != ControllerSettings.Devices.NONE:
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return force_controller_icon_style
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var available = Input.get_connected_joypads()
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if available.is_empty():
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return fallback
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@@ -264,7 +266,7 @@ func _convert_joypad_to_steamdeck(path: String):
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"rt":
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return path.replace("/rt", "/r2")
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"select":
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return path.replace("/select", "/square")
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return path.replace("/select", "/inventory")
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"start":
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return path.replace("/start", "/menu")
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"home":
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@@ -1 +1 @@
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uid://dtgqdoflwmo0b
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uid://5wx82aghglqr
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@@ -1 +0,0 @@
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uid://dygveqy02jjgx
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BIN
addons/controller_icons/assets/steamdeck/inventory.png
Normal file
BIN
addons/controller_icons/assets/steamdeck/inventory.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ds5yo8kn81uem"
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path="res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/controller_icons/assets/steamdeck/inventory.png"
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dest_files=["res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
@@ -1 +1 @@
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uid://lm0qpml4w2mx
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uid://jcpjcl10iatx
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|
@@ -1 +1 @@
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uid://dkn6l8tlu56d8
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uid://xp37xj8kduow
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|
@@ -1 +1 @@
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uid://sg5ntoaywgfd
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uid://r1qngdbv7gh4
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|
@@ -1 +1 @@
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uid://125nay2twqlr
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uid://bsynmd02318ph
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|
@@ -1 +1 @@
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uid://d1hrxvtfr4t5w
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uid://da3havxu352nb
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|
@@ -50,7 +50,7 @@ class_name ControllerIconTexture
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## # res://addons/controller_icons/assets/steam/gyro.png
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## path = "steam/gyro"
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## [/codeblock]
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@export var path : String = "":
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@export var path: String = "":
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set(_path):
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path = _path
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_load_texture_path()
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@@ -63,15 +63,29 @@ enum ShowMode {
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## Show the icon only if a specific input method is being used. When hidden,
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## the icon will not occupy have any space (no width and height).
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@export var show_mode : ShowMode = ShowMode.ANY:
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@export var show_mode: ShowMode = ShowMode.ANY:
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set(_show_mode):
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show_mode = _show_mode
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_load_texture_path()
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## Forces the icon to show a specific controller style, regardless of the
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## currently used controller type.
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##[br][br]
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## This will override force_device if set to a value other than NONE.
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##[br][br]
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## This is only relevant for paths using input actions, and has no effect on
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## other scenarios.
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@export var force_controller_icon_style: ControllerSettings.Devices = ControllerSettings.Devices.NONE:
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set(_force_controller_icon_style):
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force_controller_icon_style = _force_controller_icon_style
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_load_texture_path()
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enum ForceType {
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NONE, ## Icon will swap according to the used input method.
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KEYBOARD_MOUSE, ## Icon will always show the keyboard/mouse action.
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CONTROLLER, ## Icon will always show the controller action.
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CONTROLLER, ## Icon will always show the controller action.
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}
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## Forces the icon to show either the keyboard/mouse or controller icon,
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@@ -79,14 +93,42 @@ enum ForceType {
|
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##[br][br]
|
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## This is only relevant for paths using input actions, and has no effect on
|
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## other scenarios.
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@export var force_type : ForceType = ForceType.NONE:
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@export var force_type: ForceType = ForceType.NONE:
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set(_force_type):
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force_type = _force_type
|
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_load_texture_path()
|
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|
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enum ForceDevice {
|
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DEVICE_0,
|
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DEVICE_1,
|
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DEVICE_2,
|
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DEVICE_3,
|
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DEVICE_4,
|
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DEVICE_5,
|
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DEVICE_6,
|
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DEVICE_7,
|
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DEVICE_8,
|
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DEVICE_9,
|
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DEVICE_10,
|
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DEVICE_11,
|
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DEVICE_12,
|
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DEVICE_13,
|
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DEVICE_14,
|
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DEVICE_15,
|
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ANY # No device will be forced
|
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}
|
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|
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## Forces the icon to use the textures for the device connected at the specified index.
|
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## For example, if a PlayStation 5 controller is connected at device_index 0,
|
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## the icon will always show PlayStation 5 textures.
|
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@export var force_device: ForceDevice = ForceDevice.ANY:
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set(_force_device):
|
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force_device = _force_device
|
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_load_texture_path()
|
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|
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@export_subgroup("Text Rendering")
|
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## Custom LabelSettings. If set, overrides the addon's global label settings.
|
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@export var custom_label_settings : LabelSettings:
|
||||
@export var custom_label_settings: LabelSettings:
|
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set(_custom_label_settings):
|
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custom_label_settings = _custom_label_settings
|
||||
_load_texture_path()
|
||||
@@ -117,7 +159,7 @@ func _can_be_shown():
|
||||
0, _:
|
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return true
|
||||
|
||||
var _textures : Array[Texture2D]:
|
||||
var _textures: Array[Texture2D]:
|
||||
set(__textures):
|
||||
# UPGRADE: In Godot 4.2, for-loop variables can be
|
||||
# statically typed:
|
||||
@@ -147,9 +189,9 @@ var _textures : Array[Texture2D]:
|
||||
if tex:
|
||||
tex.connect("changed", _reload_resource)
|
||||
|
||||
var _font : Font
|
||||
var _label_settings : LabelSettings
|
||||
var _text_size : Vector2
|
||||
var _font: Font
|
||||
var _label_settings: LabelSettings
|
||||
var _text_size: Vector2
|
||||
|
||||
func _on_label_settings_changed():
|
||||
_font = ThemeDB.fallback_font if not _label_settings.font else _label_settings.font
|
||||
@@ -161,13 +203,14 @@ func _reload_resource():
|
||||
emit_changed()
|
||||
|
||||
func _load_texture_path_impl():
|
||||
var textures : Array[Texture2D] = []
|
||||
var textures: Array[Texture2D] = []
|
||||
if ControllerIcons.is_node_ready() and _can_be_shown():
|
||||
var input_type = ControllerIcons._last_input_type if force_type == ForceType.NONE else force_type - 1
|
||||
if ControllerIcons.get_path_type(path) == ControllerIcons.PathType.INPUT_ACTION:
|
||||
var event := ControllerIcons.get_matching_event(path, input_type)
|
||||
textures.append_array(ControllerIcons.parse_event_modifiers(event))
|
||||
var tex := ControllerIcons.parse_path(path, input_type)
|
||||
var target_device = force_device if force_device != ForceDevice.ANY else ControllerIcons._last_controller
|
||||
var tex := ControllerIcons.parse_path(path, input_type, target_device, force_controller_icon_style)
|
||||
if tex:
|
||||
textures.append(tex)
|
||||
_textures = textures
|
||||
@@ -200,7 +243,7 @@ func _get_width() -> int:
|
||||
return accum
|
||||
, 0)
|
||||
if _label_settings:
|
||||
ret += max(0, _textures.size()-1) * _text_size.x
|
||||
ret += max(0, _textures.size() - 1) * _text_size.x
|
||||
# If ret is 0, return a size of 2 to prevent triggering engine checks
|
||||
# for null sizes. The correct size will be set at a later frame.
|
||||
return ret if ret > 0 else _NULL_SIZE
|
||||
@@ -235,7 +278,7 @@ func _draw(to_canvas_item: RID, pos: Vector2, modulate: Color, transpose: bool):
|
||||
var position := pos
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -256,7 +299,7 @@ func _draw_rect(to_canvas_item: RID, rect: Rect2, tile: bool, modulate: Color, t
|
||||
var height_ratio := rect.size.y / _get_height()
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -278,7 +321,7 @@ func _draw_rect_region(to_canvas_item: RID, rect: Rect2, src_rect: Rect2, modula
|
||||
var height_ratio := rect.size.y / _get_height()
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -314,15 +357,15 @@ func _draw_text(to_canvas_item: RID, font_position: Vector2, text: String):
|
||||
_font.draw_string_outline(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_LEFT, -1, _label_settings.font_size, _label_settings.outline_size, _label_settings.outline_color)
|
||||
_font.draw_string(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_CENTER, -1, _label_settings.font_size, _label_settings.font_color)
|
||||
|
||||
var _helper_viewport : Viewport
|
||||
var _is_stitching_texture : bool = false
|
||||
var _helper_viewport: Viewport
|
||||
var _is_stitching_texture: bool = false
|
||||
func _stitch_texture():
|
||||
if _textures.is_empty():
|
||||
return
|
||||
|
||||
_is_stitching_texture = true
|
||||
|
||||
var font_image : Image
|
||||
var font_image: Image
|
||||
if _textures.size() > 1:
|
||||
# Generate a viewport to draw the text
|
||||
_helper_viewport = SubViewport.new()
|
||||
@@ -345,7 +388,7 @@ func _stitch_texture():
|
||||
_helper_viewport.free()
|
||||
|
||||
var position := Vector2i(0, 0)
|
||||
var img : Image
|
||||
var img: Image
|
||||
for i in range(_textures.size()):
|
||||
if !_textures[i]: continue
|
||||
|
||||
@@ -375,7 +418,7 @@ func _stitch_texture():
|
||||
# This is necessary for 3D sprites, as the texture is assigned to a material, and not drawn directly.
|
||||
# For multi prompts, we need to generate a texture
|
||||
var _dirty := true
|
||||
var _texture_3d : Texture
|
||||
var _texture_3d: Texture
|
||||
func _get_rid():
|
||||
if _dirty:
|
||||
if not _is_stitching_texture:
|
||||
|
@@ -1 +1 @@
|
||||
uid://ddxpo5u73ssi2
|
||||
uid://cxab4gf8nejc2
|
||||
|
@@ -1 +1 @@
|
||||
uid://k2tud3diool
|
||||
uid://dlwwg6hbxcg6r
|
||||
|
@@ -1 +1 @@
|
||||
uid://bpos4yaigyeqr
|
||||
uid://dns2c4458ekvc
|
||||
|
@@ -1 +1 @@
|
||||
uid://dmp4w4ojx7klt
|
||||
uid://cispm18xp24wt
|
||||
|
@@ -1 +1 @@
|
||||
uid://bu8t48xqekc8o
|
||||
uid://c6lqhrewwbp61
|
||||
|
@@ -1 +1 @@
|
||||
uid://da1ors8v36hv3
|
||||
uid://texv8inbqrdh
|
||||
|
@@ -1 +1 @@
|
||||
uid://dt82cmmp3uy7l
|
||||
uid://wnl1k7337x2u
|
||||
|
@@ -3,5 +3,5 @@
|
||||
name="Controller Icons"
|
||||
description="Provides icons for all major controllers and keyboard, with automatic icon remapping."
|
||||
author="rsubtil"
|
||||
version="3.1.4"
|
||||
version="3.1.5"
|
||||
script="plugin.gd"
|
||||
|
@@ -1 +1 @@
|
||||
uid://cajvrhetudhyg
|
||||
uid://xvjobdx0h3gi
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="ControllerSettings" load_steps=2 format=3 uid="uid://dolsrvh5w47et"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/controller_icons/Settings.gd" id="1"]
|
||||
[ext_resource type="Script" path="res://addons/controller_icons/ControllerSettings.gd" id="1"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1")
|
||||
|
Reference in New Issue
Block a user