Change battle actions to use battle decisions instead.
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@@ -7,17 +7,23 @@ class_name RootScene extends Node3D
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@export var currentScene:Node = null
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func _enter_tree() -> void:
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SCENE.sceneChanged.connect(onSceneChange)
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SCENE.setScene(SceneSingleton.SceneType.INITIAL)
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# SCENE.sceneChanged.connect(onSceneChange)
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# SCENE.setScene(SceneSingleton.SceneType.INITIAL)
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# SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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# # Wait a frame
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# await get_tree().process_frame
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# BATTLE.startBattle({
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# 'fighters': {
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# BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
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# }
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# })
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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# Wait a frame
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await get_tree().process_frame
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var testEnemy = BattleFighter.new({
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'controller': BattleFighter.FighterController.AI
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})
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BATTLE.startBattle({
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'fighters': {
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# Test fighters
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BATTLE.BattlePosition.RIGHT_MIDDLE_FRONT: PartySingleton.PARTY_JOHN,
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BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy
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}
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})
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func _exit_tree() -> void:
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push_error("RootScene should not be removed from the scene tree. This is a bug.")
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