Change battle actions to use battle decisions instead.
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13
battle/action/BattleDecision.gd
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13
battle/action/BattleDecision.gd
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@@ -0,0 +1,13 @@
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class_name BattleDecision
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var action:BattleAction
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var user:BattleFighter
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var target:BattleFighter
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func _init(_action:BattleAction, _user:BattleFighter, _target:BattleFighter) -> void:
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action = _action
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user = _user
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target = _target
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func getPriority() -> float:
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return 1.0
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