Bit more cleanup
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22
scripts/Singleton/Debug.gd
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22
scripts/Singleton/Debug.gd
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@@ -0,0 +1,22 @@
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extends Node
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var debugMenu:DebugMenu
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func _ready() -> void:
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debugMenu = $SubsceneUI/DebugMenu;
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debugMenu.hide()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("debug"):
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print("Debug key pressed")
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if debugMenu.is_visible():
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hideMenu()
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else:
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showMenu()
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func showMenu() -> void:
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debugMenu.show()
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print("Debug menu shown")
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func hideMenu() -> void:
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debugMenu.hide()
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