UI improvements
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+2
-2
@@ -9,9 +9,9 @@ func _unhandled_input(event:InputEvent) -> void:
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var menu:PauseMenu = UI.PAUSE_MENU
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if menu == null:
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return
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if SCENE.currentScene == SceneSingleton.SceneType.INITIAL and !menu.isOpen():
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if SCENE.currentScene == SceneSingleton.SceneType.INITIAL and !menu.isOpen:
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return
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if menu.isOpen():
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if menu.isOpen:
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menu.close()
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else:
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menu.open()
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