Added debug inventory menu

This commit is contained in:
2025-05-19 17:41:39 -05:00
parent 3b9986b4ee
commit 057ed10851
26 changed files with 309 additions and 24 deletions

View File

@@ -6,6 +6,8 @@ func _ready() -> void:
$MainMenu.connect("pressed", _on_MainMenu_pressed);
$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
$Quests.connect("pressed", _on_Quests_pressed);
$Inventory.connect("pressed", _on_Inventory_pressed);
$Event.connect("pressed", _on_Event_pressed);
$Cutscene.connect("pressed", _on_Custscene_pressed);
$Cooking.connect("pressed", _on_Cooking_pressed);
$Battle.connect("pressed", _on_Battle_pressed);
@@ -58,6 +60,16 @@ func _on_Cooking_pressed():
func _on_Battle_pressed():
print("Battle pressed")
func _on_Event_pressed():
print("Event pressed")
func _on_Inventory_pressed():
close()
if UI.INVENTORY_MENU.isOpen():
UI.INVENTORY_MENU.close()
else:
UI.INVENTORY_MENU.open()
func open() -> void:
show()