Added debug inventory menu
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@@ -6,6 +6,8 @@ func _ready() -> void:
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$MainMenu.connect("pressed", _on_MainMenu_pressed);
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$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
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$Quests.connect("pressed", _on_Quests_pressed);
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$Inventory.connect("pressed", _on_Inventory_pressed);
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$Event.connect("pressed", _on_Event_pressed);
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$Cutscene.connect("pressed", _on_Custscene_pressed);
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$Cooking.connect("pressed", _on_Cooking_pressed);
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$Battle.connect("pressed", _on_Battle_pressed);
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@@ -58,6 +60,16 @@ func _on_Cooking_pressed():
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func _on_Battle_pressed():
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print("Battle pressed")
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func _on_Event_pressed():
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print("Event pressed")
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func _on_Inventory_pressed():
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close()
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if UI.INVENTORY_MENU.isOpen():
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UI.INVENTORY_MENU.close()
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else:
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UI.INVENTORY_MENU.open()
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func open() -> void:
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show()
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