Added debug inventory menu

This commit is contained in:
2025-05-19 17:41:39 -05:00
parent 3b9986b4ee
commit 057ed10851
26 changed files with 309 additions and 24 deletions

View File

@@ -1,6 +1,35 @@
class_name EventGetItem extends "res://scripts/Event/Item/EventItem.gd"
enum GetType {
FOUND,
GIVEN,
}
@export var showText: bool = true
@export var getType:GetType = GetType.FOUND;
func start() -> void:
super.start()
print("Got item")
getInventory().addItem(itemType, quantity)
getInventory().addItem(itemType, quantity)
if !showText:
return
var text:String = "";
match getType:
GetType.FOUND:
text = "Found " + str(quantity) + " " + Item.getName(itemType, quantity) + ".";
GetType.GIVEN:
text = "Received " + str(quantity) + " " + Item.getName(itemType, quantity) + ".";
_:
pass
VN.getTextbox().setText(text);
func isDone() -> bool:
if !super.isDone():
return false
if !showText:
return true
return VN.getTextbox().isClosed;