Started cutscene system
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@@ -1,8 +1,10 @@
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class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
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const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
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func interact(interactor) -> void:
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var systems = getSystems();
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systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
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systems.CUTSCENE.setCurrentCutscene(TestCutscene.new())
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#systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
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#var itemSystem = (get_node("Systems") as Systems).ITEM;
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#itemSystem.addItem(itemSystem.ITEM_POTION, 1);
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#pass
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