Started cutscene system

This commit is contained in:
2025-01-05 15:30:00 -06:00
parent e74878eb80
commit 0554f5719d
11 changed files with 135 additions and 7 deletions

View File

@@ -1,8 +1,10 @@
class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
func interact(interactor) -> void:
var systems = getSystems();
systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
systems.CUTSCENE.setCurrentCutscene(TestCutscene.new())
#systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
#var itemSystem = (get_node("Systems") as Systems).ITEM;
#itemSystem.addItem(itemSystem.ITEM_POTION, 1);
#pass