Entirely open art
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@@ -5,9 +5,9 @@ const PauseSystem = preload("res://scripts/System/PauseSystem.gd")
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enum Direction {
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NORTH,
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EAST,
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SOUTH,
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WEST,
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EAST
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}
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var speed:float = 150;
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@@ -114,13 +114,13 @@ func _updateTileData() -> void:
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var min = Vector2(min(uv0.x, uv1.x, uv2.x), min(uv0.y, uv1.y, uv2.y));
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# Convert to column/row
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var w = 768;
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var w = 256;
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var h = w;
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var tw = 48;
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var th = tw;
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var column = int(roundf(min.x * w)) / 48;
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var row = int(roundf(min.y * h)) / 48;
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var columns = 768 / 48;
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var column = int(roundf(min.x * w)) / tw;
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var row = int(roundf(min.y * h)) / th;
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var columns = 768 / tw;
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underFootPosition = result.position;
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underFootTile = column % columns + row * columns;
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