[gd_scene load_steps=5 format=3 uid="uid://cluuhtfjeodwb"]

[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_x4ibw"]

[sub_resource type="PlaneMesh" id="PlaneMesh_owt5q"]
size = Vector2(200, 200)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52cv7"]
shading_mode = 0
albedo_texture = ExtResource("1_x4ibw")

[sub_resource type="BoxShape3D" id="BoxShape3D_x4ibw"]
size = Vector3(200, 0.1, 200)

[node name="TestMapBase" type="Node3D"]

[node name="Ground" type="StaticBody3D" parent="."]

[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("PlaneMesh_owt5q")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_52cv7")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_x4ibw")
