class_name PauseSingleton extends Node

# var cutscenePaused:bool = false

# func cutscenePause() -> void:
#   cutscenePaused = true

# func cutsceneResume() -> void:
#   cutscenePaused = false

# func isMovementPaused() -> bool:
#   if cutscenePaused:
#     return true

#   if !UI.TEXTBOX.isClosed:
#     return true

#   if UI.PAUSE.isOpen():
#     return true

#   if OVERWORLD.isMapChanging():
#     return true
    
#   return false

# func menuPause() -> void:
#   # if UI.PAUSE.isOpen():
#   #   UI.PAUSE.close()
#   # else:
#   #   UI.PAUSE.open()
#   pass
