[gd_scene load_steps=6 format=3 uid="uid://d1xyb0hdf1yeh"]

[ext_resource type="Script" uid="uid://bgycdhsouwhwt" path="res://battle/fighter/BattleFighterScene.gd" id="1_veb1i"]
[ext_resource type="SpriteFrames" uid="uid://cqqkm34a46ri6" path="res://battle/fighter/idk/green_dragon_frames.tres" id="2_e55p4"]
[ext_resource type="PackedScene" uid="uid://baxswkivvo5rs" path="res://battle/ui/DamageLabel.tscn" id="2_lciku"]

[sub_resource type="BoxMesh" id="BoxMesh_veb1i"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e55p4"]
shading_mode = 0

[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels", "sprite")]
script = ExtResource("1_veb1i")
damageLabels = NodePath("Labels")
damageLabelPreset = ExtResource("2_lciku")
sprite = NodePath("AnimatedSprite3D")
metadata/_custom_type_script = "uid://bgycdhsouwhwt"

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
mesh = SubResource("BoxMesh_veb1i")
surface_material_override/0 = SubResource("StandardMaterial3D_e55p4")

[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
billboard = 2
sprite_frames = ExtResource("2_e55p4")
animation = &"idle"
frame_progress = 0.746159

[node name="Labels" type="Node3D" parent="."]
