extends Node3D

func _ready() -> void:
  # Assign dialogue resources after the plugin has imported the .dialogue files.
  # Once the DialogueManager plugin is enabled in the editor, you can assign
  # dialogueResource directly in the Inspector instead.
  var npc:Entity = $NotPlayer
  if npc:
    npc.dialogueResource = load("res://dialogue/npc/test.dialogue")
    npc.dialogueTitle = "start"
