Fixed all in text display
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@@ -78,6 +78,7 @@ void conversationQueueBeginBetting() {
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} else {
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conversationTextboxSetText(STR_POKER_GAME_AI_ALL_IN);
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}
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break;
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case POKER_TURN_TYPE_CHECK:
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if(turn.bluff) {
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@@ -22,7 +22,6 @@ inline void conversationTextboxInit() {
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TEXTBOX_STATE = 0;
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// Setup window data
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// move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
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set_win_data(FONT_DATA_POSITION, FONT_IMAGE_TILES, FONT_IMAGE);
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set_win_data(BORDER_DATA_POSITION, BORDER_IMAGE_TILES, BORDER_IMAGE);
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}
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@@ -9,7 +9,7 @@
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#include <gb/gb.h>
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#include <gb/bgb_emu.h>
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#include <stdint.h>
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// #include <stdio.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <rand.h>
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#include <string.h>
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69
src/main.c
69
src/main.c
@@ -11,7 +11,7 @@ inline uint8_t mainGetChar(char c) {
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return c - TEXTBOX_FONT_START + FONT_DATA_POSITION;
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}
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inline void mainBufferChar(uint8_t card, uint8_t *tiles) {
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inline void mainBufferCard(uint8_t card, uint8_t *tiles) {
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uint8_t suit, number;
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if(card >= CARD_DECK_SIZE) {
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@@ -82,40 +82,57 @@ inline void mainBufferChar(uint8_t card, uint8_t *tiles) {
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}
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inline void mainDebugDraw() {
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uint8_t j;
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uint8_t j, i, n;
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// DEBUG DRAW
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uint8_t tiles[10];
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for(j = 0; j < POKER_PLAYER_COUNT; j++) {
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mainBufferChar(POKER_PLAYERS[j].hand[0], tiles);
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mainBufferChar(POKER_PLAYERS[j].hand[1], tiles + 2);
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uint8_t tiles[15];
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char buffer[6];
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buffer[0] = '\0';
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tiles[4] = COMMON_TILE_3;
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for(j = 0; j < POKER_PLAYER_COUNT; j++) {
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n = 0;
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if(j == POKER_PLAYER_BETTER) {
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tiles[n++] = mainGetChar('>');
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} else {
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tiles[n++] = COMMON_TILE_3;
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}
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mainBufferCard(POKER_PLAYERS[j].hand[0], tiles+n);
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n+=2;
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mainBufferCard(POKER_PLAYERS[j].hand[1], tiles+n);
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n+=2;
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tiles[n++] = COMMON_TILE_3;
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
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tiles[5] = COMMON_TILE_3;
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[5] = mainGetChar('F');
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tiles[n++] = mainGetChar('F');
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}
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
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tiles[6] = COMMON_TILE_3;
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[6] = mainGetChar('H');
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tiles[n++] = mainGetChar('H');
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}
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
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tiles[7] = COMMON_TILE_3;
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[7] = mainGetChar('O');
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tiles[n++] = mainGetChar('O');
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}
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if(j == POKER_PLAYER_BETTER) {
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tiles[8] = mainGetChar('<');
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} else {
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tiles[8] = COMMON_TILE_3;
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tiles[n++] = COMMON_TILE_3;
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// Print chips
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sprintf(buffer, "%u", (uint16_t)POKER_PLAYERS[j].chips);
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for(i = 0; i < strlen(buffer); i++) {
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tiles[n++] = mainGetChar(buffer[i]);
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}
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set_bkg_tiles(0x00, j, 9, 1, tiles);
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while(n < 15) tiles[n++] = COMMON_TILE_3;
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set_bkg_tiles(0x00, j, n - 1, 1, tiles);
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}
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for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
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@@ -123,11 +140,21 @@ inline void mainDebugDraw() {
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tiles[j*2] = COMMON_TILE_3;
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tiles[(j*2) + 1] = COMMON_TILE_3;
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} else {
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mainBufferChar(POKER_COMMUNITY[j], tiles + (j * 2));
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mainBufferCard(POKER_COMMUNITY[j], tiles + (j * 2));
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}
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}
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, 10, 1, tiles);
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, POKER_COMMUNITY_SIZE_MAX * 2, 1, tiles);
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// Print Pot
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n = 0;
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sprintf(buffer, "%u", (uint16_t)POKER_POTS[POKER_POT_CURRENT].chips);
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for(i = 0; i < strlen(buffer); i++) {
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tiles[n++] = mainGetChar(buffer[i]);
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}
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while(n < 5) tiles[n++] = COMMON_TILE_3;
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 2, n, 1, tiles);
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}
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void main() {
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@@ -188,6 +215,6 @@ void main() {
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// Update conversation fade effect
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conversationFadeUpdate();
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// mainDebugDraw();
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mainDebugDraw();
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}
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}
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@@ -316,14 +316,15 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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turn->chips = amount;
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turn->confidence = confidence;
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if(amount == plyr->chips) {
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BGB_printf("Player chips %u is %u", plyr->chips, amount);
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if(plyr->chips == amount) {
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turn->type = POKER_TURN_TYPE_ALL_IN;
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} else if(amount == callBet) {
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turn->type = POKER_TURN_TYPE_CALL;
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} else {
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turn->type = POKER_TURN_TYPE_BET;
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}
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} else if(pokerCanPlayerCheck(player)) {
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turn->type = POKER_TURN_TYPE_CHECK;
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turn->chips = 0;
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