Adding new textbox stuff

This commit is contained in:
2022-01-26 09:04:43 -08:00
parent ca500de9d7
commit d78c936afb
5 changed files with 86 additions and 60 deletions

View File

@@ -7,7 +7,10 @@
#include "textbox.h"
char *TEXTBOX_TEXT;
char TEXTBOX_TEXT[TEXTBOX_BUFFER_MAX];
uint8_t TEXTBOX_ROW_COUNT;
uint8_t TEXTBOX_ROW_CURRENT;
uint8_t TEXTBOX_TEXT_LENGTH;
uint8_t TEXTBOX_STATE;
uint8_t TEXTBOX_SCROLL;
@@ -18,7 +21,7 @@ inline void conversationTextboxInit() {
uint8_t TEXTBOX_TILES[TEXTBOX_TILES_MAX];
// Reset textbox state
TEXTBOX_TEXT = NULL;
TEXTBOX_TEXT[0] = '\0';
TEXTBOX_STATE = 0;
TEXTBOX_TEXT_LENGTH = 0;
TEXTBOX_SCROLL = 0;
@@ -54,11 +57,19 @@ inline void conversationTextboxInit() {
void conversationTextboxSetText(char *text, uint8_t length) {
uint8_t i, j;
char c;
uint8_t TEXTBOX_TILES[TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW];
TEXTBOX_TEXT_LENGTH = 0;
i = 0;
while((c = text[i]) != '\0') {
TEXTBOX_TEXT[i] = c;
TEXTBOX_TEXT_LENGTH++;
i++;
}
// Reset textbox state
TEXTBOX_TEXT = text;
TEXTBOX_TEXT_LENGTH = length;
TEXTBOX_STATE = TEXTBOX_STATE_VISIBLE;
TEXTBOX_SCROLL = 0;
TEXTBOX_CHAR_POSITION = 0;

View File

@@ -32,6 +32,8 @@
#define TEXTBOX_CHARS_PER_ROW (TEXTBOX_WIDTH_IN_TILES - 2)
#define TEXTBOX_CHAR_ROWS (TEXTBOX_HEIGHT_IN_TILES - 2)
#define TEXTBOX_CHARS_MAX (TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW)
#define TEXTBOX_BUFFER_MAX (TEXTBOX_CHARS_MAX * 3)
#define TEXTBOX_TILES_PER_ROW TEXTBOX_WIDTH_IN_TILES
#define TEXTBOX_TILES_ROWS 3
@@ -41,7 +43,10 @@
STR_ ## name ## _DATA, STR_ ## name ## _LENGTH\
)
extern char *TEXTBOX_TEXT;
extern char TEXTBOX_TEXT[TEXTBOX_BUFFER_MAX];
extern uint8_t TEXTBOX_ROW_COUNT;
extern uint8_t TEXTBOX_ROW_CURRENT;
extern uint8_t TEXTBOX_TEXT_LENGTH;
extern uint8_t TEXTBOX_STATE;
extern uint8_t TEXTBOX_SCROLL;

View File

@@ -12,3 +12,4 @@
// #include <stdio.h>
#include <stdbool.h>
#include <rand.h>
#include <string.h>

View File

@@ -7,11 +7,11 @@
#include "main.h"
uint8_t mainGetChar(char c) {
inline uint8_t mainGetChar(char c) {
return c - 33 + 4;
}
void mainBufferChar(uint8_t card, uint8_t *tiles) {
inline void mainBufferChar(uint8_t card, uint8_t *tiles) {
uint8_t suit, number;
if(card >= CARD_DECK_SIZE) {
@@ -81,6 +81,55 @@ void mainBufferChar(uint8_t card, uint8_t *tiles) {
}
}
inline void mainDebugDraw() {
uint8_t j;
// DEBUG DRAW
uint8_t tiles[10];
for(j = 0; j < POKER_PLAYER_COUNT; j++) {
mainBufferChar(POKER_PLAYERS[j].hand[0], tiles);
mainBufferChar(POKER_PLAYERS[j].hand[1], tiles + 2);
tiles[4] = COMMON_TILE_3;
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
tiles[5] = COMMON_TILE_3;
} else {
tiles[5] = mainGetChar('F');
}
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
tiles[6] = COMMON_TILE_3;
} else {
tiles[6] = mainGetChar('H');
}
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
tiles[7] = COMMON_TILE_3;
} else {
tiles[7] = mainGetChar('O');
}
if(j == POKER_PLAYER_BETTER) {
tiles[8] = mainGetChar('<');
} else {
tiles[8] = COMMON_TILE_3;
}
set_bkg_tiles(0x00, j, 9, 1, tiles);
}
for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
if(j >= POKER_COMMUNITY_SIZE) {
tiles[j*2] = COMMON_TILE_3;
tiles[(j*2) + 1] = COMMON_TILE_3;
} else {
mainBufferChar(POKER_COMMUNITY[j], tiles + (j * 2));
}
}
set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, 10, 1, tiles);
}
void main() {
int16_t j;
uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
@@ -101,8 +150,8 @@ void main() {
timeInit();
commonTilesInit();
conversationTextboxInit();
conversationQueueInit();
pokerInit();
// conversationQueueInit();
// pokerInit();
// Fill screen white
for(j = 0; j < 0x20*0x20; j++) filled[j] = COMMON_TILE_3;
@@ -116,7 +165,11 @@ void main() {
wait_vbl_done();
// Alright begin the game logic here.
conversationQueueNext();
// conversationQueueNext();
char DEBUG_TEXT[] = "HEY";
uint8_t DEBUG_TEXT_LENGTH = 3;
for(j = 0; j < DEBUG_TEXT_LENGTH; j++) DEBUG_TEXT[j] = DEBUG_TEXT[j] - 33 + 4;
conversationTextboxSetText(DEBUG_TEXT, DEBUG_TEXT_LENGTH);
// Begin the loop
while(1) {
@@ -127,55 +180,10 @@ void main() {
INPUT_STATE = joypad();
conversationTextboxUpdate();
conversationPauseUpdate();
conversationFadeUpdate();
// conversationPauseUpdate();
// conversationFadeUpdate();
// DEBUG DRAW
uint8_t tiles[10];
for(j = 0; j < POKER_PLAYER_COUNT; j++) {
mainBufferChar(POKER_PLAYERS[j].hand[0], tiles);
mainBufferChar(POKER_PLAYERS[j].hand[1], tiles + 2);
tiles[4] = COMMON_TILE_3;
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
tiles[5] = COMMON_TILE_3;
} else {
tiles[5] = mainGetChar('F');
}
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
tiles[6] = COMMON_TILE_3;
} else {
tiles[6] = mainGetChar('H');
}
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
tiles[7] = COMMON_TILE_3;
} else {
tiles[7] = mainGetChar('O');
}
if(j == POKER_PLAYER_BETTER) {
tiles[8] = mainGetChar('<');
} else {
tiles[8] = COMMON_TILE_3;
}
set_bkg_tiles(0x00, j, 9, 1, tiles);
}
for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
if(j >= POKER_COMMUNITY_SIZE) {
tiles[j*2] = COMMON_TILE_3;
tiles[(j*2) + 1] = COMMON_TILE_3;
} else {
mainBufferChar(POKER_COMMUNITY[j], tiles + (j * 2));
}
}
set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, 10, 1, tiles);
// mainDebugDraw():
// Tick time.
timeUpdate();

View File

@@ -39,7 +39,7 @@ void pokerInit() {
// TODO: Should this be randomized?
POKER_PLAYER_DEALER = 0;
POKER_GAME_BLINDS_CURRENT = 10;
POKER_PLAYER_COUNT = 3;
POKER_PLAYER_COUNT = POKER_PLAYER_COUNT_MAX;
// Set up players
for(i = 0; i < POKER_PLAYER_COUNT; i++) {
@@ -145,6 +145,7 @@ inline void pokerBet(uint8_t player, uint16_t amount) {
// player 2 has $700, and bets all o it. A new $300 sidepot auto creates
// player 3 has $500 and bets all of it, Another sidepot with $200 is auto made.
if(POKER_POT_CURRENT == POKER_POT_COUNT) POKER_POT_COUNT++;
POKER_PLAYERS[player].chips -= amount;
POKER_POTS[POKER_POT_CURRENT].chips += amount;
POKER_POTS[POKER_POT_CURRENT].players[player] += amount;