Fixed flashing text issue, moved textbox to window layer.
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@@ -187,7 +187,7 @@ void main() {
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// Fill screen white
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for(j = 0; j < GB_BACKGROUND_COLUMNS * GB_BACKGROUND_ROWS; j++) filled[j] = SPRITE_TILESET_BLACK_LOW;
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spriteBufferBackgroundLow(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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spriteBufferBackground(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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SCX_REG = 0x00;
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SCY_REG = 0x00;
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