Bruh? 😳
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52
src/main.c
52
src/main.c
@@ -5,48 +5,58 @@
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* https://opensource.org/licenses/MIT
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*/
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#include "libs.h"
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#include "textbox.h"
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#include "time.h"
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#include "common_tiles.h"
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#include "memory.h"
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#include "HELLO.h"
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#include "main.h"
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void main() {
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int16_t j;
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uint8_t filled[0x20*0x20];
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uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
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// Set up the GAMEBOY's registers.
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disable_interrupts();
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DISPLAY_OFF;
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LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
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BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
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BGP_REG = 0xE4U;
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// Prepare tiles.
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// Init the random seed
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initarand(DIV_REG);
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// Prepare time and input
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TIME_CURRENT = 0;
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INPUT_STATE = joypad();
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// Init things
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commonTilesInit();
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textboxInit();
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set_bkg_data(SM_DATA_POSITION, SM_IMAGE_TILES, SM_IMAGE);
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conversationTextboxInit();
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conversationPauseInit();
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conversationQueueInit();
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pokerInit();
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// Fill screen white
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for(j = 0; j < 0x20*0x20; j++) filled[j] = COMMON_TILE_3;
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set_bkg_tiles(0x00, 0x00, 0x20, 0x20, filled);
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uint8_t sm[SM_IMAGE_TILES];
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for(j = 0; j < SM_IMAGE_TILES; j++) sm[j] = j + SM_DATA_POSITION;
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set_bkg_tiles(0x00, 0x00, SM_IMAGE_COLUMNS, SM_IMAGE_ROWS, sm);
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set_bkg_tiles(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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SCX_REG = 0x00;
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SCY_REG = 0x00;
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// Now turn the screen on
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DISPLAY_ON;
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enable_interrupts();
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wait_vbl_done();
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// Testing.
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textboxSetText(STR_HELLO_DATA, STR_HELLO_LENGTH);
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// Alright begin the game logic here.
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conversationQueueNext();
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// Begin the loop
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while(1) {
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// Wait for VSYNC
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wait_vbl_done();
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textboxUpdate();
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time++;
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// Update the input state
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INPUT_STATE = joypad();
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conversationTextboxUpdate();
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conversationPauseUpdate();
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// Tick time.
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TIME_CURRENT++;
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}
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}
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