Redid the entire textbox code to be really nice now.
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@@ -21,6 +21,7 @@ inline void conversationTextboxInit() {
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TEXTBOX_STATE = 0;
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// Setup window data
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wait_vbl_done();
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move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
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set_win_data(FONT_DATA_POSITION, FONT_IMAGE_TILES, FONT_IMAGE);
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set_win_data(BORDER_DATA_POSITION, BORDER_IMAGE_TILES, BORDER_IMAGE);
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@@ -122,7 +123,8 @@ inline void textboxFillBlank() {
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TEXTBOX_TILES[i + (j * TEXTBOX_CHARS_PER_ROW)] = TEXTBOX_TILE_BLANK;
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}
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}
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wait_vbl_done();
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set_win_tiles(
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0x01, 0x01,
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TEXTBOX_WIDTH_IN_TILES - 0x02, TEXTBOX_HEIGHT_IN_TILES - 0x02,
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@@ -145,7 +147,9 @@ inline void conversationTextboxUpdate() {
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// First, lets figure out if there's any more text to reveal or not.
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if((TEXTBOX_ROW_COUNT - TEXTBOX_ROW_CURRENT) < TEXTBOX_TILES_ROWS) {
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TEXTBOX_STATE &= ~TEXTBOX_STATE_VISIBLE;
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wait_vbl_done();
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HIDE_WIN;
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conversationQueueNext();
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return;
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}
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@@ -165,6 +169,9 @@ inline void conversationTextboxUpdate() {
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TEXTBOX_STATE |= TEXTBOX_STATE_SCROLLED;
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} else {
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tiles[0] = c - 33 + FONT_DATA_POSITION;
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// tiles[0] = c + FONT_DATA_POSITION;
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wait_vbl_done();
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set_win_tiles(
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0x01 + (TEXTBOX_SCROLL % TEXTBOX_CHARS_PER_ROW),
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0x01 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
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@@ -173,5 +180,4 @@ inline void conversationTextboxUpdate() {
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);
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TEXTBOX_SCROLL++;
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}
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}
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