VASTLY improved how I generate tiles and tiledata
2
.gitignore
vendored
@@ -82,3 +82,5 @@ out.c
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out.c.png
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emulator
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bgb/*
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235
archive/main.c
Normal file
@@ -0,0 +1,235 @@
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "main.h"
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/*
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inline uint8_t mainGetChar(char c) {
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return c - TEXTBOX_FONT_START + FONT_DATA_POSITION;
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}
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inline void mainBufferCard(uint8_t card, uint8_t *tiles) {
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uint8_t suit, number;
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if(card >= CARD_DECK_SIZE) {
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tiles[0] = mainGetChar('N');
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tiles[1] = mainGetChar('A');
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return;
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}
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suit = cardGetSuit(card);
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number = cardGetNumber(card);
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switch(suit) {
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case CARD_SUIT_CLUBS:
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tiles[0] = mainGetChar('C');
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break;
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case CARD_SUIT_DIAMONDS:
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tiles[0] = mainGetChar('D');
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break;
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case CARD_SUIT_HEARTS:
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tiles[0] = mainGetChar('H');
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break;
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case CARD_SUIT_SPADES:
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tiles[0] = mainGetChar('S');
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break;
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}
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switch(number) {
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case CARD_TWO:
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tiles[1] = mainGetChar('2');
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break;
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case CARD_THREE:
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tiles[1] = mainGetChar('3');
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break;
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case CARD_FOUR:
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tiles[1] = mainGetChar('4');
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break;
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case CARD_FIVE:
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tiles[1] = mainGetChar('5');
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break;
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case CARD_SIX:
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tiles[1] = mainGetChar('6');
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break;
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case CARD_SEVEN:
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tiles[1] = mainGetChar('7');
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break;
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case CARD_EIGHT:
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tiles[1] = mainGetChar('8');
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break;
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case CARD_NINE:
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tiles[1] = mainGetChar('9');
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break;
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case CARD_TEN:
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tiles[1] = mainGetChar('T');
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break;
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case CARD_JACK:
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tiles[1] = mainGetChar('J');
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break;
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case CARD_QUEEN:
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tiles[1] = mainGetChar('Q');
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break;
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case CARD_KING:
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tiles[1] = mainGetChar('K');
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break;
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case CARD_ACE:
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tiles[1] = mainGetChar('A');
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break;
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}
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}
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inline void mainDebugDraw() {
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uint8_t j, i, n;
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// DEBUG DRAW
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uint8_t tiles[15];
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char buffer[6];
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buffer[0] = '\0';
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for(j = 0; j < POKER_PLAYER_COUNT; j++) {
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n = 0;
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if(j == POKER_PLAYER_BETTER) {
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tiles[n++] = mainGetChar('>');
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} else {
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tiles[n++] = COMMON_TILE_3;
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}
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mainBufferCard(POKER_PLAYERS[j].hand[0], tiles+n);
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n+=2;
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mainBufferCard(POKER_PLAYERS[j].hand[1], tiles+n);
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n+=2;
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tiles[n++] = COMMON_TILE_3;
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[n++] = mainGetChar('F');
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}
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[n++] = mainGetChar('H');
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}
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if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
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tiles[n++] = COMMON_TILE_3;
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} else {
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tiles[n++] = mainGetChar('O');
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}
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tiles[n++] = COMMON_TILE_3;
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// Print chips
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sprintf(buffer, "%u", (uint16_t)POKER_PLAYERS[j].chips);
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for(i = 0; i < strlen(buffer); i++) {
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tiles[n++] = mainGetChar(buffer[i]);
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}
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while(n < 15) tiles[n++] = COMMON_TILE_3;
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set_bkg_tiles(0x00, j, n - 1, 1, tiles);
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}
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for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
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if(j >= POKER_COMMUNITY_SIZE) {
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tiles[j*2] = COMMON_TILE_3;
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tiles[(j*2) + 1] = COMMON_TILE_3;
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} else {
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mainBufferCard(POKER_COMMUNITY[j], tiles + (j * 2));
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}
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}
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, POKER_COMMUNITY_SIZE_MAX * 2, 1, tiles);
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// Print Pot
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n = 0;
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sprintf(buffer, "%u", (uint16_t)POKER_POTS[POKER_POT_CURRENT].chips);
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for(i = 0; i < strlen(buffer); i++) {
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tiles[n++] = mainGetChar(buffer[i]);
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}
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while(n < 5) tiles[n++] = COMMON_TILE_3;
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set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 2, n, 1, tiles);
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}
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*/
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void main() {
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int16_t j;
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uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
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// Set up the GAMEBOY's registers.
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disable_interrupts();
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DISPLAY_OFF;
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LCDC_REG = LCDCF_OFF | LCDCF_BG8000 | LCDCF_BG9800 | LCDCF_BGON;
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// Set the background color palette register
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BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
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// Init the random seed
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initarand(DIV_REG);
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// Init things
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spriteTilesetBuffer(0x00);
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spriteFontBuffer(TEXTBOX_SPRITE_FONT_POSITION);
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spriteBorderBuffer(TEXTBOX_SPRITE_BORDER_POSITION);
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spriteCardsBuffer(TEXTBOX_SPRITE_BORDER_POSITION + BORDER_IMAGE_TILES);
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conversationTextboxInit();
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conversationQueueInit();
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pokerInit();
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// Fill screen white
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for(j = 0; j < GB_BACKGROUND_COLUMNS * GB_BACKGROUND_ROWS; j++) filled[j] = TILESET_WHITE;
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set_bkg_tiles(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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SCX_REG = 0x00;
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SCY_REG = 0x00;
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// Card Test
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uint8_t cardTiles[4 * 6];
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spriteCardBufferTiles(
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TEXTBOX_SPRITE_BORDER_POSITION+BORDER_IMAGE_TILES,
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cardTiles,
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CARD_HEARTS_TWO
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);
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set_bkg_tiles(0x00, 0x00, 4, 6, cardTiles);
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// Now turn the screen on
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DISPLAY_ON;
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enable_interrupts();
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wait_vbl_done();
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// Begin game
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conversationQueueNext();
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// Begin the loop
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while(1) {
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// Perform non-graphical code updates
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wait_vbl_done();
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// Update the input state
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INPUT_LAST = INPUT_STATE;
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INPUT_STATE = joypad();
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INPUT_PRESSED = (~INPUT_LAST) & INPUT_STATE;
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// Tick time.
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timeUpdate();
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// Update conversation pause effect
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conversationPauseUpdate();
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// Update question box and textbox
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questionBoxUpdate();
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conversationTextboxUpdate();
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// Update conversation fade effect
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conversationFadeUpdate();
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// mainDebugDraw();
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}
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}
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Before Width: | Height: | Size: 175 B After Width: | Height: | Size: 240 B |
BIN
assets/images/cards_tiles.png
Normal file
After Width: | Height: | Size: 832 B |
BIN
assets/images/cards_tiles.pxo
Normal file
BIN
assets/images/tileset.png
Normal file
After Width: | Height: | Size: 120 B |
BIN
assets/images_noconvert/FINISHEDV2.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
assets/images_noconvert/cards.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
assets/images_noconvert/cards.pxo
Normal file
BIN
assets/images_noconvert/tileset.png
Normal file
After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 119 B |
@@ -8,7 +8,7 @@
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"scripts": {
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"clean": "node ./scripts/clean",
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"build": "npm run clean && node ./scripts/build",
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"start": "npm run build && bgb64.exe ./build/Penny.gb"
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"start": "npm run build && wine ./bgb/bgb64.exe ./build/Penny.gb"
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},
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"dependencies": {
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"pngjs": "^6.0.0",
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@@ -11,8 +11,9 @@ const {
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const getPixelValue = (pixel) => {
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if(pixel.g === 188) return 0;
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if(pixel.g === 172) return 1;
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if(pixel.g === 98) return 2;
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if(pixel.g === 98 || pixel.g === 145) return 2;
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if(pixel.g === 56) return 3;
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if(pixel.a === 0) return 0;
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throw new Error();
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}
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@@ -29,8 +30,15 @@ const png2gb = (fileIn, dirOut, name) => {
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const r = png.data[idx];
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const g = png.data[idx+1];
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const b = png.data[idx+2];
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const value = getPixelValue({ r, g, b });
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pixels.push(value);
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const a = png.data[idx+3];
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const pixel = { r, g, b, a };
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try {
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const value = getPixelValue(pixel);
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pixels.push(value);
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} catch(e) {
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console.error(`Failed to get color for `, x, y, idx, fileIn, pixel);
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throw e;
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}
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}
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}
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@@ -43,25 +43,25 @@ void conversationFadeUpdate() {
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if(diff == FADE_STEP) {
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// First step
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BGP_REG = (
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? COMMON_SHADE_DARK :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? COMMON_SHADE_BRIGHT :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_FROM_BLACK ? COMMON_SHADE_DARKER :
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COMMON_SHADE_BRIGHTER
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? TILESET_SHADE_DARK :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? TILESET_SHADE_BRIGHT :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_FROM_BLACK ? TILESET_SHADE_DARKER :
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TILESET_SHADE_BRIGHTER
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);
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} else if(diff == FADE_STEP * 2) {
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// Second step
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BGP_REG = (
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? COMMON_SHADE_DARKER :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? COMMON_SHADE_BRIGHTER :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_FROM_BLACK ? COMMON_SHADE_DARK :
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COMMON_SHADE_BRIGHT
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? TILESET_SHADE_DARKER :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? TILESET_SHADE_BRIGHTER :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_FROM_BLACK ? TILESET_SHADE_DARK :
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TILESET_SHADE_BRIGHT
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);
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} else if(diff == FADE_STEP * 3) {
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// Third step
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BGP_REG = (
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? COMMON_SHADE_BLACK :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? COMMON_SHADE_WHITE :
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COMMON_SHADE_NORMAL
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_BLACK ? TILESET_SHADE_BLACK :
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TIME_FUTURE_TYPE == TIME_FUTURE_TYPE_FADE_TO_WHITE ? TILESET_SHADE_WHITE :
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TILESET_SHADE_NORMAL
|
||||
);
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TIME_FUTURE_TYPE = TIME_FUTURE_TYPE_NULL;
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conversationQueueNext();
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||||
|
@@ -9,7 +9,7 @@
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#include "../libs.h"
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#include "queue.h"
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#include "pause.h"
|
||||
#include "../display/common.h"
|
||||
#include "../sprites/spritetileset.h"
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||||
|
||||
// This is how many frames it takes to change each shade.
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#define FADE_STEP 20
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||||
|
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "frame.h"
|
||||
|
||||
inline void frameBuffer(
|
||||
uint8_t buffer[],
|
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uint8_t bufferWidth, uint8_t bufferHeight,
|
||||
uint8_t fill
|
||||
) {
|
||||
uint8_t i, j, max;
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||||
max = bufferWidth * bufferHeight;
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||||
|
||||
// Corners
|
||||
buffer[0] = BORDER_TILE_TOP_LEFT;
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||||
buffer[bufferWidth-1] = BORDER_TILE_TOP_RIGHT;
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||||
buffer[max-1] = BORDER_TILE_BOTTOM_RIGHT;
|
||||
buffer[max-bufferWidth] = BORDER_TILE_BOTTOM_LEFT;
|
||||
|
||||
// Edges
|
||||
for(i = 1; i < bufferWidth-1; i++) {
|
||||
buffer[i] = BORDER_TILE_TOP_CENTER;
|
||||
buffer[max - 1 - i] = BORDER_TILE_BOTTOM_CENTER;
|
||||
}
|
||||
for(i = 1; i < bufferHeight - 1; i++) {
|
||||
buffer[bufferWidth * i] = BORDER_TILE_CENTER_LEFT;
|
||||
buffer[bufferWidth * (i+1) - 1] = BORDER_TILE_CENTER_RIGHT;
|
||||
}
|
||||
|
||||
// Inner
|
||||
for(j = 1; j < bufferHeight-1; j++) {
|
||||
for(i = 1; i < bufferWidth-1; i++) {
|
||||
buffer[i + (j * bufferWidth)] = fill;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
#include "../util.h"
|
||||
#include "../display/common.h"
|
||||
#include "../display/tilemap.h"
|
||||
|
||||
#define BORDER_TILE_TOP_LEFT BORDER_DATA_POSITION
|
||||
#define BORDER_TILE_TOP_CENTER BORDER_TILE_TOP_LEFT + 1
|
||||
#define BORDER_TILE_TOP_RIGHT BORDER_TILE_TOP_CENTER + 1
|
||||
#define BORDER_TILE_CENTER_LEFT BORDER_TILE_TOP_RIGHT + 1
|
||||
#define BORDER_TILE_CENTER BORDER_TILE_CENTER_LEFT + 1
|
||||
#define BORDER_TILE_CENTER_RIGHT BORDER_TILE_CENTER + 1
|
||||
#define BORDER_TILE_BOTTOM_LEFT BORDER_TILE_CENTER_RIGHT + 1
|
||||
#define BORDER_TILE_BOTTOM_CENTER BORDER_TILE_BOTTOM_LEFT + 1
|
||||
#define BORDER_TILE_BOTTOM_RIGHT BORDER_TILE_BOTTOM_CENTER + 1
|
||||
|
||||
inline void frameBuffer(
|
||||
uint8_t buffer[],
|
||||
uint8_t bufferWidth, uint8_t bufferHeight,
|
||||
uint8_t fill
|
||||
);
|
@@ -43,7 +43,7 @@ void questionBoxSetOptions(char *title, char **options, uint8_t count) {
|
||||
TEXTBOX_STATE |= TEXTBOX_STATE_IS_QUESTION;
|
||||
|
||||
// Repurpose old array and draw arrow
|
||||
spaces[0] = QUESTION_BOX_CURSOR - TEXTBOX_FONT_START + FONT_DATA_POSITION;
|
||||
spaces[0] = spriteFontTileFromChar(QUESTION_BOX_CURSOR);
|
||||
set_bkg_tiles(0x01, TEXTBOX_WIN_Y + 0x02, 1, 1, spaces);
|
||||
}
|
||||
|
||||
@@ -72,9 +72,9 @@ inline void questionBoxUpdate() {
|
||||
// Decide where to render arrow
|
||||
for(i = 0; i < QUESTION_BOX_OPTION_COUNT; i++) {
|
||||
if(i == QUESTION_BOX_OPTION_CURRENT) {
|
||||
tiles[0] = QUESTION_BOX_CURSOR - TEXTBOX_FONT_START + FONT_DATA_POSITION;
|
||||
tiles[0] = spriteFontTileFromChar(QUESTION_BOX_CURSOR);
|
||||
} else {
|
||||
tiles[0] = ' ' - TEXTBOX_FONT_START + FONT_DATA_POSITION;
|
||||
tiles[0] = spriteFontTileFromChar(' ');
|
||||
}
|
||||
set_bkg_tiles(
|
||||
0x01 + ((i % 0x02) * QUESTION_BOX_QUESTION_SPACES),
|
||||
|
@@ -9,9 +9,9 @@
|
||||
#include "../libs.h"
|
||||
#include "../util.h"
|
||||
#include "../input.h"
|
||||
#include "../display/common.h"
|
||||
#include "../display/tilemap.h"
|
||||
#include "frame.h"
|
||||
#include "../sprites/spritefont.h"
|
||||
#include "../sprites/spriteborder.h"
|
||||
#include "../sprites/spritetileset.h"
|
||||
#include "textbox.h"
|
||||
|
||||
#define QUESTION_BOX_OPTIONS_MAX ((TEXTBOX_CHAR_ROWS-1)*2)
|
||||
|
@@ -15,15 +15,8 @@ uint8_t TEXTBOX_STATE;
|
||||
uint8_t TEXTBOX_SCROLL;
|
||||
|
||||
inline void conversationTextboxInit() {
|
||||
uint8_t i;
|
||||
uint8_t TEXTBOX_TILES[TEXTBOX_TILES_MAX];
|
||||
|
||||
// Reset textbox state
|
||||
TEXTBOX_STATE = 0;
|
||||
|
||||
// Setup window data
|
||||
set_win_data(FONT_DATA_POSITION, FONT_IMAGE_TILES, FONT_IMAGE);
|
||||
set_win_data(BORDER_DATA_POSITION, BORDER_IMAGE_TILES, BORDER_IMAGE);
|
||||
}
|
||||
|
||||
void conversationTextboxSetText(char *text) {
|
||||
@@ -87,21 +80,22 @@ void conversationTextboxSetText(char *text) {
|
||||
}
|
||||
|
||||
inline void textboxFillBlank() {
|
||||
uint8_t TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * TEXTBOX_HEIGHT_IN_TILES];
|
||||
uint8_t tiles[TEXTBOX_WIDTH_IN_TILES * TEXTBOX_HEIGHT_IN_TILES];
|
||||
|
||||
frameBuffer(TEXTBOX_TILES, TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES, TEXTBOX_TILE_BLANK);
|
||||
spriteBorderBufferEdges(
|
||||
tiles, TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES, SPRITE_TILESET_WHITE
|
||||
);
|
||||
|
||||
set_bkg_tiles(
|
||||
0x00, TEXTBOX_WIN_Y,
|
||||
TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
|
||||
TEXTBOX_TILES
|
||||
tiles
|
||||
);
|
||||
}
|
||||
|
||||
inline void conversationTextboxUpdate() {
|
||||
uint8_t i;
|
||||
uint8_t i, tile;
|
||||
char c;
|
||||
uint8_t tiles[1];
|
||||
|
||||
// Is the textbox visible?
|
||||
if((TEXTBOX_STATE & TEXTBOX_STATE_VISIBLE) == 0) return;
|
||||
@@ -133,13 +127,13 @@ inline void conversationTextboxUpdate() {
|
||||
if(TEXTBOX_SCROLL == TEXTBOX_CHARS_MAX) {
|
||||
TEXTBOX_STATE |= TEXTBOX_STATE_SCROLLED;
|
||||
} else {
|
||||
tiles[0] = c - TEXTBOX_FONT_START + FONT_DATA_POSITION;
|
||||
tile = spriteFontTileFromChar(c);
|
||||
|
||||
set_bkg_tiles(
|
||||
0x01 + (TEXTBOX_SCROLL % TEXTBOX_CHARS_PER_ROW),
|
||||
TEXTBOX_WIN_Y + 0x01 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
|
||||
1, 1,
|
||||
tiles
|
||||
&tile
|
||||
);
|
||||
|
||||
TEXTBOX_SCROLL++;
|
||||
|
@@ -9,10 +9,10 @@
|
||||
#include "../libs.h"
|
||||
#include "../util.h"
|
||||
#include "../input.h"
|
||||
#include "../display/common.h"
|
||||
#include "../display/tilemap.h"
|
||||
#include "../sprites/spriteborder.h"
|
||||
#include "../sprites/spritefont.h"
|
||||
#include "../sprites/spritetileset.h"
|
||||
#include "queue.h"
|
||||
#include "frame.h"
|
||||
|
||||
#define TEXTBOX_STATE_VISIBLE (1 << 0)
|
||||
#define TEXTBOX_STATE_SCROLLED (1 << 1)
|
||||
@@ -29,12 +29,9 @@
|
||||
|
||||
#define TEXTBOX_TILES_PER_ROW TEXTBOX_WIDTH_IN_TILES
|
||||
#define TEXTBOX_TILES_ROWS 3
|
||||
#define TEXTBOX_TILE_BLANK COMMON_TILE_3
|
||||
|
||||
#define TEXTBOX_SCROLL_ROWS_MAX 14
|
||||
|
||||
#define TEXTBOX_FONT_START 33
|
||||
|
||||
#define TEXTBOX_WIN_Y (18 - TEXTBOX_HEIGHT_IN_TILES)
|
||||
|
||||
extern char TEXTBOX_TEXTS[TEXTBOX_SCROLL_ROWS_MAX * TEXTBOX_CHARS_PER_ROW];
|
||||
|
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
const uint8_t COMMON_TILES[] = {
|
||||
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
||||
0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
|
||||
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
};
|
||||
|
||||
inline void commonTilesInit() {
|
||||
set_bkg_data(0x00, COMMON_TILE_COUNT, COMMON_TILES);
|
||||
}
|
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
|
||||
#define COMMON_TILE_COUNT 0x04
|
||||
|
||||
#define COMMON_TILE_0 0x00
|
||||
#define COMMON_TILE_1 0x01
|
||||
#define COMMON_TILE_2 0x02
|
||||
#define COMMON_TILE_3 0x03
|
||||
|
||||
// Shades are mapped where each set of 4 colors is mapped to two bits that will
|
||||
// specify its darkness. Higher = Darker, Lower = Brighter
|
||||
// 11 11 11 11
|
||||
#define COMMON_SHADE_BLACK 0xFF
|
||||
// 11 11 11 10
|
||||
#define COMMON_SHADE_DARKER 0xFE
|
||||
// 11 11 10 01
|
||||
#define COMMON_SHADE_DARK 0xF9
|
||||
// 11 10 01 00
|
||||
#define COMMON_SHADE_NORMAL 0xE4
|
||||
// 10 01 00 00
|
||||
#define COMMON_SHADE_BRIGHT 0x90
|
||||
// 01 00 00 00
|
||||
#define COMMON_SHADE_BRIGHTER 0x40
|
||||
// 00 00 00 00
|
||||
#define COMMON_SHADE_WHITE 0x00
|
||||
|
||||
extern const uint8_t COMMON_TILES[];
|
||||
|
||||
inline void commonTilesInit();
|
@@ -1,15 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "FONT.h"
|
||||
#include "BORDER.h"
|
||||
// #include "SM.h"
|
||||
|
||||
#define FONT_DATA_POSITION 0x80
|
||||
#define BORDER_DATA_POSITION FONT_DATA_POSITION+FONT_IMAGE_TILES
|
||||
// #define SM_DATA_POSITION BORDER_DATA_POSITION+BORDER_IMAGE_TILES
|
170
src/main.c
@@ -7,156 +7,6 @@
|
||||
|
||||
#include "main.h"
|
||||
|
||||
inline uint8_t mainGetChar(char c) {
|
||||
return c - TEXTBOX_FONT_START + FONT_DATA_POSITION;
|
||||
}
|
||||
|
||||
inline void mainBufferCard(uint8_t card, uint8_t *tiles) {
|
||||
uint8_t suit, number;
|
||||
|
||||
if(card >= CARD_DECK_SIZE) {
|
||||
tiles[0] = mainGetChar('N');
|
||||
tiles[1] = mainGetChar('A');
|
||||
return;
|
||||
}
|
||||
|
||||
suit = cardGetSuit(card);
|
||||
number = cardGetNumber(card);
|
||||
|
||||
switch(suit) {
|
||||
case CARD_SUIT_CLUBS:
|
||||
tiles[0] = mainGetChar('C');
|
||||
break;
|
||||
case CARD_SUIT_DIAMONDS:
|
||||
tiles[0] = mainGetChar('D');
|
||||
break;
|
||||
case CARD_SUIT_HEARTS:
|
||||
tiles[0] = mainGetChar('H');
|
||||
break;
|
||||
case CARD_SUIT_SPADES:
|
||||
tiles[0] = mainGetChar('S');
|
||||
break;
|
||||
}
|
||||
|
||||
switch(number) {
|
||||
case CARD_TWO:
|
||||
tiles[1] = mainGetChar('2');
|
||||
break;
|
||||
case CARD_THREE:
|
||||
tiles[1] = mainGetChar('3');
|
||||
break;
|
||||
case CARD_FOUR:
|
||||
tiles[1] = mainGetChar('4');
|
||||
break;
|
||||
case CARD_FIVE:
|
||||
tiles[1] = mainGetChar('5');
|
||||
break;
|
||||
case CARD_SIX:
|
||||
tiles[1] = mainGetChar('6');
|
||||
break;
|
||||
case CARD_SEVEN:
|
||||
tiles[1] = mainGetChar('7');
|
||||
break;
|
||||
case CARD_EIGHT:
|
||||
tiles[1] = mainGetChar('8');
|
||||
break;
|
||||
case CARD_NINE:
|
||||
tiles[1] = mainGetChar('9');
|
||||
break;
|
||||
case CARD_TEN:
|
||||
tiles[1] = mainGetChar('T');
|
||||
break;
|
||||
case CARD_JACK:
|
||||
tiles[1] = mainGetChar('J');
|
||||
break;
|
||||
case CARD_QUEEN:
|
||||
tiles[1] = mainGetChar('Q');
|
||||
break;
|
||||
case CARD_KING:
|
||||
tiles[1] = mainGetChar('K');
|
||||
break;
|
||||
case CARD_ACE:
|
||||
tiles[1] = mainGetChar('A');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
inline void mainDebugDraw() {
|
||||
uint8_t j, i, n;
|
||||
|
||||
// DEBUG DRAW
|
||||
uint8_t tiles[15];
|
||||
char buffer[6];
|
||||
buffer[0] = '\0';
|
||||
|
||||
for(j = 0; j < POKER_PLAYER_COUNT; j++) {
|
||||
n = 0;
|
||||
|
||||
if(j == POKER_PLAYER_BETTER) {
|
||||
tiles[n++] = mainGetChar('>');
|
||||
} else {
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
}
|
||||
|
||||
mainBufferCard(POKER_PLAYERS[j].hand[0], tiles+n);
|
||||
n+=2;
|
||||
mainBufferCard(POKER_PLAYERS[j].hand[1], tiles+n);
|
||||
n+=2;
|
||||
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
|
||||
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_FOLDED) == 0) {
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
} else {
|
||||
tiles[n++] = mainGetChar('F');
|
||||
}
|
||||
|
||||
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
} else {
|
||||
tiles[n++] = mainGetChar('H');
|
||||
}
|
||||
|
||||
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
} else {
|
||||
tiles[n++] = mainGetChar('O');
|
||||
}
|
||||
|
||||
tiles[n++] = COMMON_TILE_3;
|
||||
|
||||
// Print chips
|
||||
sprintf(buffer, "%u", (uint16_t)POKER_PLAYERS[j].chips);
|
||||
for(i = 0; i < strlen(buffer); i++) {
|
||||
tiles[n++] = mainGetChar(buffer[i]);
|
||||
}
|
||||
|
||||
while(n < 15) tiles[n++] = COMMON_TILE_3;
|
||||
set_bkg_tiles(0x00, j, n - 1, 1, tiles);
|
||||
}
|
||||
|
||||
for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {
|
||||
if(j >= POKER_COMMUNITY_SIZE) {
|
||||
tiles[j*2] = COMMON_TILE_3;
|
||||
tiles[(j*2) + 1] = COMMON_TILE_3;
|
||||
} else {
|
||||
mainBufferCard(POKER_COMMUNITY[j], tiles + (j * 2));
|
||||
}
|
||||
}
|
||||
|
||||
set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 1, POKER_COMMUNITY_SIZE_MAX * 2, 1, tiles);
|
||||
|
||||
|
||||
// Print Pot
|
||||
n = 0;
|
||||
sprintf(buffer, "%u", (uint16_t)POKER_POTS[POKER_POT_CURRENT].chips);
|
||||
for(i = 0; i < strlen(buffer); i++) {
|
||||
tiles[n++] = mainGetChar(buffer[i]);
|
||||
}
|
||||
while(n < 5) tiles[n++] = COMMON_TILE_3;
|
||||
set_bkg_tiles(0x00, POKER_PLAYER_COUNT + 2, n, 1, tiles);
|
||||
}
|
||||
|
||||
void main() {
|
||||
int16_t j;
|
||||
uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
|
||||
@@ -164,7 +14,8 @@ void main() {
|
||||
// Set up the GAMEBOY's registers.
|
||||
disable_interrupts();
|
||||
DISPLAY_OFF;
|
||||
LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
|
||||
LCDC_REG = LCDCF_OFF | LCDCF_BG8000 | LCDCF_BG9800 | LCDCF_BGON;
|
||||
|
||||
// Set the background color palette register
|
||||
BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
|
||||
|
||||
@@ -172,17 +23,28 @@ void main() {
|
||||
initarand(DIV_REG);
|
||||
|
||||
// Init things
|
||||
commonTilesInit();
|
||||
spriteTilesetBuffer();
|
||||
spriteFontBuffer();
|
||||
spriteBorderBuffer();
|
||||
spriteCardsBuffer();
|
||||
|
||||
conversationTextboxInit();
|
||||
conversationQueueInit();
|
||||
pokerInit();
|
||||
|
||||
// Fill screen white
|
||||
for(j = 0; j < GB_BACKGROUND_COLUMNS * GB_BACKGROUND_ROWS; j++) filled[j] = COMMON_TILE_3;
|
||||
for(j = 0; j < GB_BACKGROUND_COLUMNS * GB_BACKGROUND_ROWS; j++) {
|
||||
filled[j] = SPRITE_TILESET_WHITE;
|
||||
}
|
||||
set_bkg_tiles(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
|
||||
SCX_REG = 0x00;
|
||||
SCY_REG = 0x00;
|
||||
|
||||
// Card Test
|
||||
uint8_t cardTiles[SPRITE_CARD_TILE_COUNT];
|
||||
spriteCardBufferTiles(cardTiles, CARD_HEARTS_TWO);
|
||||
set_bkg_tiles(0x00, 0x00, SPRITE_CARD_WIDTH, SPRITE_CARD_HEIGHT, cardTiles);
|
||||
|
||||
// Now turn the screen on
|
||||
DISPLAY_ON;
|
||||
enable_interrupts();
|
||||
@@ -213,6 +75,6 @@ void main() {
|
||||
|
||||
// Update conversation fade effect
|
||||
conversationFadeUpdate();
|
||||
mainDebugDraw();
|
||||
// mainDebugDraw();
|
||||
}
|
||||
}
|
@@ -12,8 +12,6 @@
|
||||
|
||||
#include "SM.h"
|
||||
|
||||
#include "display/common.h"
|
||||
#include "display/tilemap.h"
|
||||
#include "poker/poker.h"
|
||||
#include "poker/card.h"
|
||||
#include "conversation/fade.h"
|
||||
@@ -22,6 +20,8 @@
|
||||
#include "conversation/textbox.h"
|
||||
#include "conversation/questionbox.h"
|
||||
|
||||
#include "sprites/spritecards.h"
|
||||
|
||||
#define GB_BACKGROUND_COLUMNS 0x20
|
||||
#define GB_BACKGROUND_ROWS 0x20
|
||||
|
||||
|
44
src/sprites/spriteborder.c
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "spriteborder.h"
|
||||
|
||||
inline void spriteBorderBuffer() {
|
||||
spriteBuffer(SPRITE_BORDER_VRAM_START, BORDER_IMAGE_TILES, BORDER_IMAGE);
|
||||
}
|
||||
|
||||
inline void spriteBorderBufferEdges(
|
||||
uint8_t *buffer, uint8_t bufferWidth, uint8_t bufferHeight, uint8_t fill
|
||||
) {
|
||||
uint8_t i, j, max;
|
||||
max = bufferWidth * bufferHeight;
|
||||
|
||||
// Corners
|
||||
buffer[0] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_TOP_LEFT;
|
||||
buffer[bufferWidth-1] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_TOP_RIGHT;
|
||||
buffer[max-1] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_BOTTOM_RIGHT;
|
||||
buffer[max-bufferWidth] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_BOTTOM_LEFT;
|
||||
|
||||
// Edges
|
||||
for(i = 1; i < bufferWidth-1; i++) {
|
||||
buffer[i] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_BOTTOM_TOP;
|
||||
buffer[max - 1 - i] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_BOTTOM_TOP;
|
||||
}
|
||||
for(i = 1; i < bufferHeight - 1; i++) {
|
||||
buffer[bufferWidth * i] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_LEFT_RIGHT;
|
||||
buffer[bufferWidth * (i+1) - 1] = SPRITE_BORDER_VRAM_START + SPRITE_BORDER_LEFT_RIGHT;
|
||||
}
|
||||
|
||||
// Inner
|
||||
if(fill != 0xFF) {
|
||||
for(j = 1; j < bufferHeight-1; j++) {
|
||||
for(i = 1; i < bufferWidth-1; i++) {
|
||||
buffer[i + (j * bufferWidth)] = fill;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
39
src/sprites/spriteborder.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
#include "sprites.h"
|
||||
#include "BORDER.h"
|
||||
#include "spritefont.h"
|
||||
|
||||
#define SPRITE_BORDER_VRAM_START SPRITE_FONT_VRAM_END
|
||||
#define SPRITE_BORDER_VRAM_END SPRITE_BORDER_VRAM_START + BORDER_IMAGE_TILES
|
||||
|
||||
#define SPRITE_BORDER_TOP_LEFT 0x00
|
||||
#define SPRITE_BORDER_TOP_RIGHT 0x01
|
||||
#define SPRITE_BORDER_LEFT_RIGHT 0x02
|
||||
#define SPRITE_BORDER_BOTTOM_LEFT 0x03
|
||||
#define SPRITE_BORDER_BOTTOM_RIGHT 0x04
|
||||
#define SPRITE_BORDER_BOTTOM_TOP 0x05
|
||||
|
||||
/**
|
||||
* Buffer the border sprite into VRAM.
|
||||
*/
|
||||
inline void spriteBorderBuffer();
|
||||
|
||||
/**
|
||||
* Buffer the edges of a border to a tile buffer.
|
||||
*
|
||||
* @param buffer Buffer to write the tiles in to.
|
||||
* @param bufferWidth Width of the buffer that you want to write.
|
||||
* @param bufferHeight Height of the buffer that you want to write.
|
||||
* @param fill NULL for no fill, otherwise TILE INDEX of fill within border.
|
||||
*/
|
||||
inline void spriteBorderBufferEdges(
|
||||
uint8_t *buffer, uint8_t bufferWidth, uint8_t bufferHeight, uint8_t fill
|
||||
);
|
38
src/sprites/spritecards.c
Normal file
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "spritecards.h"
|
||||
|
||||
const uint8_t SPRITE_HEARTS_ACE[SPRITE_CARD_TILE_COUNT] = {
|
||||
SPRITE_CARD_ACE_TOP, SPRITE_CARD_TOP, SPRITE_CARD_TOP, SPRITE_CARD_TOP_RIGHT,
|
||||
SPRITE_CARD_LEFT, SPRITE_CARD_BLANK, SPRITE_CARD_BLANK, SPRITE_CARD_RIGHT,
|
||||
SPRITE_CARD_LEFT, SPRITE_CARD_HEART_BIG_TOP_LEFT, SPRITE_CARD_HEART_BIG_TOP_RIGHT, SPRITE_CARD_RIGHT,
|
||||
SPRITE_CARD_LEFT, SPRITE_CARD_HEART_BIG_BOTTOM_LEFT, SPRITE_CARD_HEART_BIG_BOTTOM_RIGHT, SPRITE_CARD_RIGHT,
|
||||
SPRITE_CARD_LEFT, SPRITE_CARD_BLANK, SPRITE_CARD_BLANK, SPRITE_CARD_RIGHT,
|
||||
SPRITE_CARD_BOTTOM_LEFT, SPRITE_CARD_BOTTOM, SPRITE_CARD_BOTTOM, SPRITE_CARD_BOTTOM_RIGHT
|
||||
};
|
||||
|
||||
// const uint8_t *SPRITE_CARD_LIST[] = {
|
||||
// SPRITE_HEARTS_ACE
|
||||
// };
|
||||
|
||||
inline void spriteCardsBuffer() {
|
||||
spriteBuffer(SPRITE_CARD_VRAM_START, CARDS_TILES_IMAGE_TILES, CARDS_TILES_IMAGE);
|
||||
}
|
||||
|
||||
inline uint8_t * spriteCardsForCard(uint8_t card) {
|
||||
return SPRITE_HEARTS_ACE;
|
||||
}
|
||||
|
||||
inline void spriteCardBufferTiles(uint8_t *buffer, uint8_t card) {
|
||||
uint8_t i;
|
||||
uint8_t *spriteTiles = spriteCardsForCard(card);
|
||||
while(i != SPRITE_CARD_TILE_COUNT) {
|
||||
buffer[i] = spriteTiles[i];
|
||||
i++;
|
||||
}
|
||||
}
|
68
src/sprites/spritecards.h
Normal file
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
#include "CARDS_TILES.h"
|
||||
#include "../poker/card.h"
|
||||
#include "spritetileset.h"
|
||||
#include "sprites.h"
|
||||
#include "spriteborder.h"
|
||||
|
||||
#define SPRITE_CARD_VRAM_START SPRITE_BORDER_VRAM_END
|
||||
|
||||
#define SPRITE_CARD_BLANK SPRITE_TILESET_WHITE
|
||||
|
||||
#define SPRITE_CARD_ACE_TOP SPRITE_CARD_VRAM_START + 0
|
||||
#define SPRITE_CARD_ACE_BOTTOM SPRITE_CARD_ACE_TOP/* ref */
|
||||
#define SPRITE_CARD_TWO_TOP SPRITE_CARD_VRAM_START + 1
|
||||
#define SPRITE_CARD_TWO_BOTTOM SPRITE_CARD_TWO_TOP/* ref */
|
||||
#define SPRITE_CARD_THREE_TOP SPRITE_CARD_VRAM_START + 2
|
||||
#define SPRITE_CARD_THREE_BOTTOM SPRITE_CARD_THREE_TOP/* ref */
|
||||
#define SPRITE_CARD_FOUR_TOP SPRITE_CARD_VRAM_START + 3
|
||||
#define SPRITE_CARD_FOUR_BOTTOM SPRITE_CARD_THREE_TOP/* ref */
|
||||
#define SPRITE_CARD_FIVE_TOP SPRITE_CARD_VRAM_START + 4
|
||||
#define SPRITE_CARD_FIVE_BOTTOM SPRITE_CARD_FIVE_TOP/* ref */
|
||||
#define SPRITE_CARD_SIX_TOP SPRITE_CARD_VRAM_START + 5
|
||||
#define SPRITE_CARD_SIX_BOTTOM SPRITE_CARD_SIX_TOP/* ref */
|
||||
#define SPRITE_CARD_SEVEN_TOP SPRITE_CARD_VRAM_START + 6
|
||||
#define SPRITE_CARD_SEVEN_BOTTOM SPRITE_CARD_SEVEN_TOP/* ref */
|
||||
#define SPRITE_CARD_EIGHT_TOP SPRITE_CARD_VRAM_START + 7
|
||||
#define SPRITE_CARD_EIGHT_BOTTOM SPRITE_CARD_EIGHT_TOP/* ref */
|
||||
#define SPRITE_CARD_NINE_TOP SPRITE_CARD_VRAM_START + 8
|
||||
#define SPRITE_CARD_NINE_BOTTOM SPRITE_CARD_NINE_TOP/* ref */
|
||||
#define SPRITE_CARD_TEN_TOP SPRITE_CARD_VRAM_START + 9
|
||||
#define SPRITE_CARD_TEN_BOTTOM/* ref */
|
||||
|
||||
#define SPRITE_CARD_TOP SPRITE_CARD_VRAM_START + 11
|
||||
#define SPRITE_CARD_TOP_RIGHT SPRITE_CARD_VRAM_START + 10
|
||||
#define SPRITE_CARD_LEFT SPRITE_CARD_TOP/* ref */
|
||||
#define SPRITE_CARD_RIGHT SPRITE_CARD_TOP/* ref */
|
||||
#define SPRITE_CARD_BOTTOM_LEFT SPRITE_CARD_TOP_RIGHT/* ref */
|
||||
#define SPRITE_CARD_BOTTOM_RIGHT SPRITE_CARD_TOP_RIGHT/* ref */
|
||||
#define SPRITE_CARD_BOTTOM SPRITE_CARD_TOP/* ref */
|
||||
|
||||
#define SPRITE_CARD_DIAMOND_BIG_TOP_LEFT SPRITE_CARD_VRAM_START + 12
|
||||
#define SPRITE_CARD_DIAMOND_BIG_TOP_RIGHT SPRITE_CARD_DIAMOND_BIG_TOP_LEFT/* ref */
|
||||
#define SPRITE_CARD_DIAMOND_BIG_BOTTOM_LEFT SPRITE_CARD_DIAMOND_BIG_TOP_LEFT/* ref */
|
||||
#define SPRITE_CARD_DIAMOND_BIG_BOTTOM_RIGHT SPRITE_CARD_DIAMOND_BIG_TOP_LEFT/* ref */
|
||||
#define SPRITE_CARD_HEART_BIG_TOP_LEFT SPRITE_CARD_VRAM_START + 13
|
||||
#define SPRITE_CARD_HEART_BIG_TOP_RIGHT SPRITE_CARD_HEART_BIG_TOP_LEFT/* ref */
|
||||
#define SPRITE_CARD_HEART_BIG_BOTTOM_LEFT SPRITE_CARD_DIAMOND_BIG_BOTTOM_LEFT
|
||||
#define SPRITE_CARD_HEART_BIG_BOTTOM_RIGHT SPRITE_CARD_DIAMOND_BIG_BOTTOM_RIGHT
|
||||
|
||||
#define SPRITE_CARD_WIDTH 4
|
||||
#define SPRITE_CARD_HEIGHT 6
|
||||
#define SPRITE_CARD_TILE_COUNT (SPRITE_CARD_WIDTH * SPRITE_CARD_HEIGHT)
|
||||
|
||||
extern const uint8_t SPRITE_HEARTS_ACE[];
|
||||
|
||||
inline void spriteCardsBuffer();
|
||||
|
||||
inline uint8_t * spriteCardsForCard(uint8_t card);
|
||||
|
||||
inline void spriteCardBufferTiles(uint8_t *buffer, uint8_t card);
|
16
src/sprites/spritefont.c
Normal file
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "spritefont.h"
|
||||
|
||||
inline void spriteFontBuffer() {
|
||||
spriteBuffer(SPRITE_FONT_VRAM_START, FONT_IMAGE_TILES, FONT_IMAGE);
|
||||
}
|
||||
|
||||
inline uint8_t spriteFontTileFromChar(char character) {
|
||||
return character - SPRITE_FONT_FIRST_CHARACTER + SPRITE_FONT_VRAM_START;
|
||||
}
|
30
src/sprites/spritefont.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
#include "FONT.h"
|
||||
#include "sprites.h"
|
||||
#include "spritetileset.h"
|
||||
|
||||
#define SPRITE_FONT_FIRST_CHARACTER 33
|
||||
|
||||
#define SPRITE_FONT_VRAM_START SPRITE_TILESET_VRAM_END
|
||||
#define SPRITE_FONT_VRAM_END SPRITE_FONT_VRAM_START + FONT_IMAGE_TILES
|
||||
|
||||
/**
|
||||
* Buffer the font tiles to VRAM.
|
||||
*/
|
||||
inline void spriteFontBuffer();
|
||||
|
||||
/**
|
||||
* Get the tile index for a given character (ASCII).
|
||||
*
|
||||
* @param character Character to get the tile index from.
|
||||
* @return The tile index for the given character.
|
||||
*/
|
||||
inline uint8_t spriteFontTileFromChar(char character);
|
12
src/sprites/sprites.c
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "sprites.h"
|
||||
|
||||
inline void spriteBuffer(uint8_t position, uint8_t length, uint8_t *tiles) {
|
||||
set_bkg_data(position, length, tiles);
|
||||
}
|
18
src/sprites/sprites.h
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
|
||||
/**
|
||||
* Buffer tiles data into VRAM
|
||||
*
|
||||
* @param position Position in VRAM to buffer in to.
|
||||
* @param length Length of the data being buffered (count of tiles).
|
||||
* @param tiles Pointer to array of tiles to be bufffered.
|
||||
*/
|
||||
inline void spriteBuffer(uint8_t position, uint8_t length, uint8_t *tiles);
|
12
src/sprites/spritetileset.c
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "spritetileset.h"
|
||||
|
||||
void spriteTilesetBuffer() {
|
||||
spriteBuffer(SPRITE_TILESET_VRAM_START, TILESET_IMAGE_TILES, TILESET_IMAGE);
|
||||
}
|
50
src/sprites/spritetileset.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Copyright (c) 2022 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
#include "TILESET.h"
|
||||
#include "sprites.h"
|
||||
|
||||
#define SPRITE_TILESET_VRAM_START 0x00
|
||||
#define SPRITE_TILESET_VRAM_END SPRITE_TILESET_VRAM_START + TILESET_IMAGE_TILES
|
||||
|
||||
#define SPRITE_TILESET_TILE_0 SPRITE_TILESET_VRAM_START + 0x00
|
||||
#define SPRITE_TILESET_TILE_1 SPRITE_TILESET_VRAM_START + 0x01
|
||||
#define SPRITE_TILESET_TILE_2 SPRITE_TILESET_VRAM_START + 0x02
|
||||
#define SPRITE_TILESET_TILE_3 SPRITE_TILESET_VRAM_START + 0x03
|
||||
|
||||
#define SPRITE_TILESET_WHITE SPRITE_TILESET_TILE_0
|
||||
#define SPRITE_TILESET_BLACK SPRITE_TILESET_TILE_3
|
||||
#define SPRITE_TILESET_LIGHT SPRITE_TILESET_TILE_1
|
||||
#define SPRITE_TILESET_DARK SPRITE_TILESET_TILE_2
|
||||
|
||||
|
||||
// Shades are mapped where each set of 4 colors is mapped to two bits that will
|
||||
// specify its darkness. Higher = Darker, Lower = Brighter
|
||||
// 11 11 11 11
|
||||
#define TILESET_SHADE_BLACK 0xFF
|
||||
// 11 11 11 10
|
||||
#define TILESET_SHADE_DARKER 0xFE
|
||||
// 11 11 10 01
|
||||
#define TILESET_SHADE_DARK 0xF9
|
||||
// 11 10 01 00
|
||||
#define TILESET_SHADE_NORMAL 0xE4
|
||||
// 10 01 00 00
|
||||
#define TILESET_SHADE_BRIGHT 0x90
|
||||
// 01 00 00 00
|
||||
#define TILESET_SHADE_BRIGHTER 0x40
|
||||
// 00 00 00 00
|
||||
#define TILESET_SHADE_WHITE 0x00
|
||||
|
||||
|
||||
/**
|
||||
* Buffer the TILESET tileset sprites onto VRAM.
|
||||
*
|
||||
* @param position Position in VRAM to buuffer on to.
|
||||
*/
|
||||
void spriteTilesetBuffer();
|