VASTLY improved how I generate tiles and tiledata

This commit is contained in:
2022-05-07 21:57:15 -07:00
parent bee024c3e1
commit 4ff43893d0
66 changed files with 3472 additions and 3186 deletions

View File

@@ -1,27 +1,27 @@
/**
* Copyright (c) 2022 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "../strings.h"
typedef void queuecallback_t();
extern uint16_t QUEUE_ITEM;
extern queuecallback_t *QUEUE_CALLBACKS[];
#define QUEUE_DEBUG 1
#define QUEUE_BEGIN 5
#define QUEUE_TAKE_BLINDS 10
#define QUEUE_DEAL_CARDS 15
#define QUEUE_BEGIN_BETTING 20
#define QUEUE_NEXT_BETTER 25
#define QUEUE_FLOP 30
#define QUEUE_WINNER_DECIDE 40
inline void conversationQueueInit();
/**
* Copyright (c) 2022 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "../strings.h"
typedef void queuecallback_t();
extern uint16_t QUEUE_ITEM;
extern queuecallback_t *QUEUE_CALLBACKS[];
#define QUEUE_DEBUG 1
#define QUEUE_BEGIN 5
#define QUEUE_TAKE_BLINDS 10
#define QUEUE_DEAL_CARDS 15
#define QUEUE_BEGIN_BETTING 20
#define QUEUE_NEXT_BETTER 25
#define QUEUE_FLOP 30
#define QUEUE_WINNER_DECIDE 40
inline void conversationQueueInit();
inline void conversationQueueNext();