Working on AI
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@@ -66,12 +66,12 @@ void pokerNewRound() {
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POKER_DECK_SIZE = CARD_DECK_SIZE;
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// Shuffle Deck
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for(i = CARD_DECK_SIZE-1; i > 0; i--) {
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k = POKER_DECK[i];
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j = rand() % (i+1);
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POKER_DECK[i] = POKER_DECK[j];
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POKER_DECK[j] = k;
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}
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// for(i = CARD_DECK_SIZE-1; i > 0; i--) {
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// k = POKER_DECK[i];
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// j = rand() % (i+1);
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// POKER_DECK[i] = POKER_DECK[j];
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// POKER_DECK[j] = k;
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// }
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// Reset Players and decide new blinds.
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found = 0;
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@@ -146,7 +146,6 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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uint8_t i, cardNumber0, cardNumber1, suitNumber0, suitNumber1;
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uint16_t callBet, maxBet, amount, bluffBet;
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uint8_t random;// TODO: Determine type.
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bool isBluff;
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uint16_t confidence, expectedGain, potOdds;
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pokerplayer_t *plyr = POKER_PLAYERS + player;
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@@ -157,7 +156,6 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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// they are expected to win from those games, but I'm just going to use the
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// odds of the hand being the winning hand.
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// Is this preflop?
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if(POKER_COMMUNITY_SIZE == 0) {
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// Get the hand weight
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@@ -211,34 +209,36 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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// Now work out the pot odds, this is basically "how many times the callbet
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// could I win if I win this hand". e.g. Desirable hands will have an
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// expected gain much higher than the callbet.
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//TODO: not float
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potOdds = callBet / (callBet + expectedGain);
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potOdds = plyr->chips / 1000;
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potOdds = MATH_MAX((callBet + expectedGain), 1) / MATH_MAX(potOdds, 1);
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} else {
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// If the call bet is zero then there's fairly equal odds, so let's just
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// take the chances out of the remainig player count.
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potOdds = 1000 / pokerGetRemainingBetterCount();
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potOdds = 1000 / pokerGetRemainingBetterCount() * 2;// 0 - 1000
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}
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// Now determine the expected ROI
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// TODO: not float
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expectedGain = confidence / potOdds;
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//TODO: I think these values are a bit odd.
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expectedGain = (confidence*100) / (potOdds / 10);
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// Now get a random number 0-100.
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random = rand() % 100;
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// Determine the max bet that the AI is willing to make. This is valued as
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// "3/4 chips remaining - random(0-50)" and subtract the callbet. I will
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// probably chance this since the random 0-50 is.. random
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// TODO: Rewrite this
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maxBet = plyr->chips - (random / 2);
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maxBet -= callBet;
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// Determine the max bet that the AI is willing to make. The max bet is
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// basically how high the AI is willing to bet.
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maxBet = plyr->chips;// TODO: Replace with below code and test, just running
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// With this for now.
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// maxBet = plyr->chips / MATH_MAX(random / 10, 1);
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// maxBet -= callBet;
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// BGB_printf("Rand %u, Max Bet %u", random, callBet);
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// Determine what's a good bluff bet.
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// TODO: not float
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bluffBet = random * maxBet / 100 / 2;
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bluffBet = maxBet;
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// bluffBet = ((random * 100) / maxBet) * plyr->chips;
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// Now prep the output
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isBluff = false;
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turn->bluff = false;
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amount = 0;
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// Now the actual AI can happen. This is basically a weight to confidence
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@@ -249,17 +249,17 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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amount = 0;
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} else {
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amount = bluffBet;
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isBluff = true;
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turn->bluff = true;
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}
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} else if ((expectedGain < 1000 && confidence < 850) || confidence < 100) {
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if (random < 80) {
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amount = 0;
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} else if(random < 5) {
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amount = callBet;
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isBluff = true;
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turn->bluff = true;
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} else {
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amount = bluffBet;
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isBluff = true;
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turn->bluff = true;
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}
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} else if ((expectedGain < 1300 && confidence < 900) || confidence < 500) {
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if (random < 60 || confidence < 500) {
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@@ -274,6 +274,7 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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amount = maxBet;
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}
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} else {
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// TODO: check this
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amount = (plyr->chips - callBet) * 9 / 10;
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}
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@@ -282,21 +283,31 @@ void pokerAi(uint8_t player, pokerturn_t *turn) {
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if(random > 5) amount = callBet;
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}
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// Did we actually bet?
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if(amount > 0) {
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// Let's not get caught in a raising loop with AI.
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if(plyr->timesRaised >= POKER_TURN_MAX_RAISES) {
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amount = callBet;
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}
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if(plyr->timesRaised >= POKER_TURN_MAX_RAISES) amount = callBet;
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amount = MATH_MAX(amount, callBet);
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// turn = pokerTurnBet(poker, playerIndex, amount);
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amount = MATH_MIN(amount, plyr->chips);
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turn->chips = amount;
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turn->confidence = confidence;
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if(amount == plyr->chips) {
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turn->type == POKER_TURN_TYPE_ALL_IN;
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} else if(amount == callBet) {
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turn->type = POKER_TURN_TYPE_CALL;
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} else {
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turn->type == POKER_TURN_TYPE_BET;
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}
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} else if(pokerCanPlayerCheck(player)) {
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// turn = pokerTurnBet(poker, playerIndex, 0);
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turn->type = POKER_TURN_TYPE_CHECK;
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turn->chips = 0;
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turn->confidence = 1000;
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} else {
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// turn = pokerTurnFold(poker, playerIndex);
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turn->type = POKER_TURN_TYPE_FOLD;
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turn->chips = 0;
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turn->confidence = 1000 - confidence;
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}
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}
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